Difference between revisions of "Melee Abilities"
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− | Melee Abilities are usually close range attacks that can be performed by using your melee button (R1 for PS3/4). If your melee ability is on cooldown you will perform a normal melee attack. Each [[subclass]] has its own unique melee ability. Each melee ability has 3 different [[upgrades]]. | + | Melee Abilities are usually close range attacks that can be performed by using your melee button (R1 for PS3/4). If your melee ability is on cooldown you will perform a normal melee attack. Each [[subclass]] has its own unique melee ability. Each melee ability has 3 different [[upgrades]]. Your Melee Ability has a default cooldown of 69 seconds. It can be lowered to 31 seconds with [[Strength]] [[stat]]. If your melee ability is on cooldown, you will perform a normal melee attack, which deals 100 damage in [[The Crucible]]. |
{{#ask: [[Category:Abilities]] [[Type::Melee]] | {{#ask: [[Category:Abilities]] [[Type::Melee]] |
Revision as of 05:20, 1 October 2014
Melee Abilities are usually close range attacks that can be performed by using your melee button (R1 for PS3/4). If your melee ability is on cooldown you will perform a normal melee attack. Each subclass has its own unique melee ability. Each melee ability has 3 different upgrades. Your Melee Ability has a default cooldown of 69 seconds. It can be lowered to 31 seconds with Strength stat. If your melee ability is on cooldown, you will perform a normal melee attack, which deals 100 damage in The Crucible.
Class | Subclass | Description | Upgrade 1 | Upgrade 2 | Upgrade 3 | |
---|---|---|---|---|---|---|
Blink Strike | Hunter | Bladedancer | A powerful melee attack with extended range. | |||
Disintegrate | Titan | Defender | Killing an enemy with this powerful melee attack creates a Force Barrier around you which absorbs incoming damage. | |||
Energy Drain | Warlock | Voidwalker | A powerful melee attack which drains energy from enemies and uses it to reduce the cooldown of your grenade. | |||
Scorch | Warlock | Sunsinger | A powerful melee attack that ignites enemies, causing fire damage over time. | |||
Smoke | Hunter | Nightstalker | Throw Smoke to slow and disorient those trapped in its cloud. | |||
Storm Fist | Titan | Striker | A punishing melee attack that deals bonus damage. | |||
Sunstrike | Titan | Sunbreaker | Burn your enemies with a heavy Solar Melee strike. | |||
Throwing Knife | Hunter | Gunslinger | Throw a knife from a distance. | |||
Thunderstrike | Warlock | Stormcaller | Deliver an electrocuting Arc melee strike at extended range. |
Strength and Melee Abilities Mechanics
Players can increase their strength stat to reduce the cooldown of their Melee Abilities.
When you have no strength and thus 0% cooldown reduction bonus to your melee abilities, your melee ability recharges in 1 minute and 9 seconds.
When you have enough strength to have 100% cooldown reduction bonus to your melee abilities, your melee ability recharges in 31 seconds (45% of original recharge).