Difference between revisions of "Light"

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*Higher level is far more important that a few seconds off of grenade or melee abilities.
 
*Higher level is far more important that a few seconds off of grenade or melee abilities.
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{| class="wikitable sortable" style= "text-align: center"
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|-
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! Level
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! Required Light
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|-
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| 21 || 20 [[Light]]
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|-
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| 22 || 32 [[Light]]
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|-
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| 23 || 43 [[Light]]
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|-
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| 24 || 54 [[Light]]
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|-
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| 25 || 65 [[Light]]
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|-
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| 26 || 76 [[Light]]
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|-
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| 27 || 87 [[Light]]
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|-
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| 28 || 98 [[Light]]
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|-
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| 29 || 109 [[Light]]
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|-
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| 30 || 120 [[Light]]
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|-
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|}
  
 
{{:Level vs Damage: Test and Scaling}}
 
{{:Level vs Damage: Test and Scaling}}

Revision as of 04:50, 1 October 2014

Light is a stat that increases the player's level beyond level 20, allowing the player's abilities to do more damage to higher level enemies. For example, normally a level 20 player will do reduced damage to a level 23 enemy. By increasing your Light stat, you can increase your level beyond 20 and do normal damage to a level 23 enemy. Additionally, you will take more damage from enemies higher levels than you and less damage from those that are lower.

  • Like other stats, players gain Light stats from their Armor.

Endgame Rare, Legendary and Exotic gear will have Light stats. Players need to be high level in order to compete in Raids such as Vault of Glass. High Light level also gives the player a slight advantage in Iron Banner.

Players who are newly level 20 should equip gear with the highest Light stats regardless of other stats. Higher Light increases the player's level and allows the player to participate in higher level strikes and raids to earn greater rewards.

  • Higher level is far more important that a few seconds off of grenade or melee abilities.
Level Required Light
21 20 Light
22 32 Light
23 43 Light
24 54 Light
25 65 Light
26 76 Light
27 87 Light
28 98 Light
29 109 Light
30 120 Light

Level vs. Damage Test

Using the same weapon against the same enemy (Level 24 Acolyte) with only Light Level as the variable.

  • Light 21: 184 damage per shot
  • Light 23: 261 damage per shot
  • Light 24: 383 damage per shot
  • Light 26: 383 damage per shot
  • Light 28: 383 damage per shot

Level vs. Damage Scaling

Damage Scaling:

  • If you are 4 levels or lower below the enemy: 100% damage penalty
  • If you are 3 levels the enemy: ~52% damage penalty
  • If you are 2 levels the enemy: ~42% damage penalty
  • If you are 1 levels the enemy: ~32% damage penalty
  • If you are 0 levels below or higher than the enemy: 0% damage penalty



AgilityArmorAttackDefenseDisciplineIntellectLightLevelsRecoveryStrength
Aim AssistAttackBlast RadiusCharge RateDamage TypeEquip Speed
ImpactMagazineRangeRate of FireRecoilReloadStabilityVelocityZoom
DefenseEfficiencyEnergyImpactRangeSpeed