Difference between revisions of "Scipio-E"
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m (Text replacement - "==Perks and Upgrades==" to "==Mods and Upgrades==") (Tag: Mobile edit) |
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Scipio-E is a level ?? [[Rare]] [[Sniper Rifle]]. Scipio-E can drop in [[Where Endgame Weapons Drop#Dropped in Patrols and Missions|Patrols and Missions]] | Scipio-E is a level ?? [[Rare]] [[Sniper Rifle]]. Scipio-E can drop in [[Where Endgame Weapons Drop#Dropped in Patrols and Missions|Patrols and Missions]] | ||
− | == | + | ==Mods and Upgrades== |
*[[Solar Damage]] | *[[Solar Damage]] | ||
*[[Lock In]] | *[[Lock In]] |
Revision as of 06:05, 25 September 2014
Scipio-E | |
---|---|
Information | |
Type | Sniper Rifle |
Level | ?? |
Item Level | 40 |
Rarity | Rare |
Damage Type | Arc |
Attack | ?? |
Impact | 70 |
Rate of Fire | 30 |
Range | 80 |
Stability | 5 |
Reload | 40 |
Magazine | 30 |
Zoom | 40 |
Recoil | 90 |
Equip Speed | 40 |
Aim Assist | 50 |
Acquired by | Dropped in Patrols |
Cost | ? |
Description | The Scipio-Echo is a portable lesson in the meaning of 'ballistic trauma'. |
Scipio-E is a level ?? Rare Sniper Rifle. Scipio-E can drop in Patrols and Missions
Mods and Upgrades
- Solar Damage
- Lock In
- Upgrade
- Crowd Control
- Grenadier
- Final Round
- LongView SLR20
- ShortGaze SLH10
- LongView SLR10
- SightSys SLS20
- TacSys SLS15
- Fieldwire Rounds
- Colony Rounds
- Relic Iron Rounds
- Spinmetal Rounds
- Skip Rounds