Difference between revisions of "Stats"

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===Weapon Stats===
 
===Weapon Stats===
 
'''[[Attack]]''': Higher Attack increases your damage to higher level enemies.  
 
'''[[Attack]]''': Higher Attack increases your damage to higher level enemies.  
 +
 +
'''[[Blast Radius]]''': ([[Rocket Launchers]] only) Increases the size of AoE caused by a rocket projectile.
 +
 +
'''[[Charge Rate]]''': ([[Fusion Rifles]] only) The smaller the Charge Rate is the longer it takes the Fusion Rifle to fire.
  
 
'''[[Damage Type]]''': The type of damage your weapon or ability deals.
 
'''[[Damage Type]]''': The type of damage your weapon or ability deals.
 +
 +
'''[[Handling]]''': Changes how fast you aim down sights, raise, lower or change weapons.
  
 
'''[[Impact]]''': Increases the damage inflicted by each round.
 
'''[[Impact]]''': Increases the damage inflicted by each round.
 +
 +
'''[[Magazine]]''': The number of shots which can be fired before reloading.
  
 
'''[[Range]]''': Increases the effective range of this weapon.
 
'''[[Range]]''': Increases the effective range of this weapon.
 
'''[[Stability]]''': Decreases weapon recoil when fired continuously.
 
 
'''[[Reload]]''': Decreases the time it takes to reload this weapon.
 
  
 
'''[[Rate of Fire]]''': The number of shots per minute this weapon can fire.
 
'''[[Rate of Fire]]''': The number of shots per minute this weapon can fire.
  
'''[[Charge Rate]]''': ([[Fusion Rifles]] only) The smaller the Charge Rate is the longer it takes the Fusion Rifle to fire.
+
'''[[Recoil]]''': Changes how severe your weapon's kick back is as you fire it.
  
'''[[Magazine]]''': The number of shots which can be fired before reloading.
+
'''[[Reload]]''': Decreases the time it takes to reload this weapon.
  
'''[[Blast Radius]]''': ([[Rocket Launchers]] only) Increases the size of AoE caused by a rocket projectile.
+
'''[[Stability]]''': Decreases weapon recoil when fired continuously.
  
 
'''[[Velocity]]''': ([[Rocket Launchers]] only) Increases the speed of rocket projectile.
 
'''[[Velocity]]''': ([[Rocket Launchers]] only) Increases the speed of rocket projectile.
  
 
'''[[Zoom]]''': Changes how far your weapon magnifies the target when you aim down sights.
 
'''[[Zoom]]''': Changes how far your weapon magnifies the target when you aim down sights.
 
'''[[Handling]]''': Changes how fast you aim down sights, raise, lower or change weapons.
 
 
'''[[Recoil]]''': Changes how severe your weapon's kick back is as you fire it.
 

Revision as of 23:36, 23 September 2014

Agility: Increases your movement speed and maximum jump height.

Armor: Increases the amount of damage you can take before dying.

Attack: Higher Attack increases your damage to higher level enemies.

Discipline: Reduces cooldown of grenades.

Intellect: Reduces cooldown of supers.

Light: Increases your damage against higher level enemies.

Recovery: Increases the speed at which you regain lost health.

Strength: Reduces cooldown of melee attacks.

Weapon Stats

Attack: Higher Attack increases your damage to higher level enemies.

Blast Radius: (Rocket Launchers only) Increases the size of AoE caused by a rocket projectile.

Charge Rate: (Fusion Rifles only) The smaller the Charge Rate is the longer it takes the Fusion Rifle to fire.

Damage Type: The type of damage your weapon or ability deals.

Handling: Changes how fast you aim down sights, raise, lower or change weapons.

Impact: Increases the damage inflicted by each round.

Magazine: The number of shots which can be fired before reloading.

Range: Increases the effective range of this weapon.

Rate of Fire: The number of shots per minute this weapon can fire.

Recoil: Changes how severe your weapon's kick back is as you fire it.

Reload: Decreases the time it takes to reload this weapon.

Stability: Decreases weapon recoil when fired continuously.

Velocity: (Rocket Launchers only) Increases the speed of rocket projectile.

Zoom: Changes how far your weapon magnifies the target when you aim down sights.