Difference between revisions of "Stats"
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===Weapon Stats=== | ===Weapon Stats=== | ||
'''[[Attack]]''': Higher Attack increases your damage to higher level enemies. | '''[[Attack]]''': Higher Attack increases your damage to higher level enemies. | ||
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+ | '''[[Blast Radius]]''': ([[Rocket Launchers]] only) Increases the size of AoE caused by a rocket projectile. | ||
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+ | '''[[Charge Rate]]''': ([[Fusion Rifles]] only) The smaller the Charge Rate is the longer it takes the Fusion Rifle to fire. | ||
'''[[Damage Type]]''': The type of damage your weapon or ability deals. | '''[[Damage Type]]''': The type of damage your weapon or ability deals. | ||
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+ | '''[[Handling]]''': Changes how fast you aim down sights, raise, lower or change weapons. | ||
'''[[Impact]]''': Increases the damage inflicted by each round. | '''[[Impact]]''': Increases the damage inflicted by each round. | ||
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+ | '''[[Magazine]]''': The number of shots which can be fired before reloading. | ||
'''[[Range]]''': Increases the effective range of this weapon. | '''[[Range]]''': Increases the effective range of this weapon. | ||
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'''[[Rate of Fire]]''': The number of shots per minute this weapon can fire. | '''[[Rate of Fire]]''': The number of shots per minute this weapon can fire. | ||
− | '''[[ | + | '''[[Recoil]]''': Changes how severe your weapon's kick back is as you fire it. |
− | '''[[ | + | '''[[Reload]]''': Decreases the time it takes to reload this weapon. |
− | '''[[ | + | '''[[Stability]]''': Decreases weapon recoil when fired continuously. |
'''[[Velocity]]''': ([[Rocket Launchers]] only) Increases the speed of rocket projectile. | '''[[Velocity]]''': ([[Rocket Launchers]] only) Increases the speed of rocket projectile. | ||
'''[[Zoom]]''': Changes how far your weapon magnifies the target when you aim down sights. | '''[[Zoom]]''': Changes how far your weapon magnifies the target when you aim down sights. | ||
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Revision as of 23:36, 23 September 2014
Agility: Increases your movement speed and maximum jump height.
Armor: Increases the amount of damage you can take before dying.
Attack: Higher Attack increases your damage to higher level enemies.
Discipline: Reduces cooldown of grenades.
Intellect: Reduces cooldown of supers.
Light: Increases your damage against higher level enemies.
Recovery: Increases the speed at which you regain lost health.
Strength: Reduces cooldown of melee attacks.
Weapon Stats
Attack: Higher Attack increases your damage to higher level enemies.
Blast Radius: (Rocket Launchers only) Increases the size of AoE caused by a rocket projectile.
Charge Rate: (Fusion Rifles only) The smaller the Charge Rate is the longer it takes the Fusion Rifle to fire.
Damage Type: The type of damage your weapon or ability deals.
Handling: Changes how fast you aim down sights, raise, lower or change weapons.
Impact: Increases the damage inflicted by each round.
Magazine: The number of shots which can be fired before reloading.
Range: Increases the effective range of this weapon.
Rate of Fire: The number of shots per minute this weapon can fire.
Recoil: Changes how severe your weapon's kick back is as you fire it.
Reload: Decreases the time it takes to reload this weapon.
Stability: Decreases weapon recoil when fired continuously.
Velocity: (Rocket Launchers only) Increases the speed of rocket projectile.
Zoom: Changes how far your weapon magnifies the target when you aim down sights.