Difference between revisions of "Stability"
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Stability is a [[Stats#Weapon Stats|weapon stat]] that decreases the weapon's recoil when it is fired continuously. High stability stat causes your crosshair to move less when firing, allowing you to have more accuracy. | Stability is a [[Stats#Weapon Stats|weapon stat]] that decreases the weapon's recoil when it is fired continuously. High stability stat causes your crosshair to move less when firing, allowing you to have more accuracy. | ||
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+ | ==Tips and Tricks== | ||
+ | *It also affects view kick when you hipfire a weapon (though [[Range]] has control over how large your bloom circle is). | ||
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+ | *High-stability weapons are generally much easier to handle, and other than [[Impact]], this stat has the greatest effect on your outgoing damage. Landing more [[Precision Kills|precision hits]] and missing fewer shots both improve your damage output. | ||
{{Stats}} | {{Stats}} |
Revision as of 22:32, 12 October 2014
Stability is a weapon stat that decreases the weapon's recoil when it is fired continuously. High stability stat causes your crosshair to move less when firing, allowing you to have more accuracy.
Tips and Tricks
- It also affects view kick when you hipfire a weapon (though Range has control over how large your bloom circle is).
- High-stability weapons are generally much easier to handle, and other than Impact, this stat has the greatest effect on your outgoing damage. Landing more precision hits and missing fewer shots both improve your damage output.
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