Difference between revisions of "Hard Light"
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m (Text replacement - "|Damage Type=Arc Damage" to "|Damage Type=Arc") |
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|Upgrade 2= | |Upgrade 2= | ||
|Optional Upgrades= | |Optional Upgrades= | ||
− | |Acquired by= Purchased from Agent of the Nine | + | |Acquired by=Purchased from Agent of the Nine |
− | |Cost= | + | |Vendor=[[Agent of the Nine]] |
+ | |Cost=23 Strange Coins | ||
|Related NPC = | |Related NPC = | ||
|Description=Ionized polymer synballistic attack platform. The system's lethality is dynamically robust across tactical spaces. | |Description=Ionized polymer synballistic attack platform. The system's lethality is dynamically robust across tactical spaces. |
Revision as of 17:15, 12 September 2014
Hard Light | |
---|---|
Information | |
Type | Auto Rifle |
Level | ?? |
Item Level | 70 |
Rarity | Exotic |
Damage Type | Arc |
Attack | ?? |
Impact | 20 |
Rate of Fire | 80 |
Range | 40 |
Stability | 40 |
Reload | 80 |
Magazine | 60 |
Zoom | 15 |
Recoil | 70 |
Equip Speed | 90 |
Acquired by | Purchased from Agent of the Nine |
Vendor | Agent of the Nine |
Cost | 23 Strange Coins |
Description | Ionized polymer synballistic attack platform. The system's lethality is dynamically robust across tactical spaces. |
Hard Light is a level ?? Exotic Auto Rifle. Hard Light can be purchased from Agent of the Nine for 9 Strange Coins.
Perks and Upgrades
- Volatile Light
- Soft Ballistics
- Field Choke
- Smooth Ballistics
- Glass Half Full
- High Caliber Rounds
- Spinmetal Rounds
- Relic Iron Rounds
- Upgrade
- Ascend
- Ascend