Difference between revisions of "Two for the Road"
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m (Text replacement - "[[Endgame Weapons#" to "[[Where Endgame Weapons Drop#") |
m (Text replacement - "|Acquired by=" to "|Sights= |Upgrade 1= |Upgrade 2= |Optional Upgrades= |Acquired by=") |
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|Aim Assis=60 | |Aim Assis=60 | ||
|Equip Speed=20 | |Equip Speed=20 | ||
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+ | |Upgrade 1= | ||
+ | |Upgrade 2= | ||
+ | |Optional Upgrades= | ||
|Acquired by=[[Dropped in Strikes]] | |Acquired by=[[Dropped in Strikes]] | ||
|Cost=? | |Cost=? |
Revision as of 12:34, 12 September 2014
Two for the Road | |
---|---|
Information | |
Type | Shotgun |
Level | ?? |
Item Level | 40 |
Rarity | Rare |
Attack | ?? |
Impact | 90 |
Rate of Fire | 0 |
Range | 20 |
Stability | 38 |
Reload | 10 |
Magazine | 50 |
Zoom | 12 |
Recoil | 70 |
Equip Speed | 20 |
Acquired by | Dropped in Strikes |
Cost | ? |
Description | The rail-assisted firing mechanism provides ferocious punch. External cables armored for durability. |
Two for the Road is a level ?? Rare Shotgun. Two for the Road can drop in Strikes.
Perks and Upgrades
- Kneepads
- Final Round
- Crowd Control
- Solar Damage
- Upgrade
- Colony Rounds
- Relic Iron Rounds
- Spinmetal Rounds
- High Caliber Rounds
- Linear Compensator
- Aggressive Ballistics
- CQB Ballistics
- Soft Ballistics
- Accurized Ballistics
- Lock In