Difference between revisions of "Armor (Stat)"

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Increases the amount of damage the player can take before dying. More Armor equals more health.
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Increases the amount of damage the player can take before dying. More Armor equals more [[health]]. The amount of health the player receives per Armor depends on the player's [[class]] and [[subclasses|specialization]].
  
 
{{stats}}
 
{{stats}}

Revision as of 10:23, 12 September 2014

Increases the amount of damage the player can take before dying. More Armor equals more health. The amount of health the player receives per Armor depends on the player's class and specialization.


AgilityArmorAttackDefenseDisciplineIntellectLightLevelsRecoveryStrength
Aim AssistAttackBlast RadiusCharge RateDamage TypeEquip Speed
ImpactMagazineRangeRate of FireRecoilReloadStabilityVelocityZoom
DefenseEfficiencyEnergyImpactRangeSpeed