Difference between revisions of "Experience points"
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Experience Points increase your [[level]], unlocks more [[abilities]] and [[Class Upgrades]]. Additionally, your [[uncommon]] or higher [[weapons]] and [[armor]] can also gain experience and unlock [[Weapon Upgrades]] and [[Armor Upgrades]]. | Experience Points increase your [[level]], unlocks more [[abilities]] and [[Class Upgrades]]. Additionally, your [[uncommon]] or higher [[weapons]] and [[armor]] can also gain experience and unlock [[Weapon Upgrades]] and [[Armor Upgrades]]. | ||
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+ | *When you turn in [[bounties]] or [[missions]], be sure to equip [[weapons]] and [[armor]] that are not level to gain experience for these gear and unlock [[upgrades]]. | ||
Player earn experience points from killing [[enemies]], completing [[Story Missions]], [[Strikes]], [[Bounties]], [[Public Events]] and [[Crucible|Crucible matches]] and turning in [[Mission Items]] at [[The Tower]]. | Player earn experience points from killing [[enemies]], completing [[Story Missions]], [[Strikes]], [[Bounties]], [[Public Events]] and [[Crucible|Crucible matches]] and turning in [[Mission Items]] at [[The Tower]]. | ||
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+ | Currently the max [[guardian]] level is 20. At level 20, players will continue to earn experience points but stop advance in levels, instead they will gain a [[Mote of Light]] for every level up. |
Revision as of 11:59, 11 September 2014
Experience Points increase your level, unlocks more abilities and Class Upgrades. Additionally, your uncommon or higher weapons and armor can also gain experience and unlock Weapon Upgrades and Armor Upgrades.
- When you turn in bounties or missions, be sure to equip weapons and armor that are not level to gain experience for these gear and unlock upgrades.
Player earn experience points from killing enemies, completing Story Missions, Strikes, Bounties, Public Events and Crucible matches and turning in Mission Items at The Tower.
Currently the max guardian level is 20. At level 20, players will continue to earn experience points but stop advance in levels, instead they will gain a Mote of Light for every level up.