Difference between revisions of "Magnetic Grenade"
From Destiny 1 Wiki
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| Subclass = [[Defender]] | | Subclass = [[Defender]] | ||
| Type = [[Grenade]] | | Type = [[Grenade]] | ||
− | | Damage = 180 | + | | Damage = 180/245 |
| Radius = 5m | | Radius = 5m | ||
| Prerequisite = None | | Prerequisite = None |
Revision as of 05:12, 1 October 2014
Magnetic Grenade | |
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Information | |
Class | Titan |
Subclass | Defender |
Type | Grenade |
Damage | 180/245 |
Radius | 5m |
Prerequisite | None |
Next | Spike Grenade |
Function | Generates two explosions for 100 and then 80 damage. Deals 65 additional damage if it sticks to a target. |
Description | A grenade that attaches to enemies and explodes twice. |
Key Bind | L1 |
Magnetic Grenade is a grenade used by Defender. It not only attaches itself to targets but also explodes twice. The 2 explosions deal 100 and 80 damage respectively. If the grenade is stuck to a target, it deals another 65 damage.
Tips and Tricks
- In The Crucible, the Magnetic Grenade is lethal to any player if you can stick it on them.
- It is ideal to attach it onto a stronger enemies such as Majors and Ultras and bosses, don't waste them on weak foes.
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