Difference between revisions of "Cerberus Vae III"

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==Goliath Tank==
 
==Goliath Tank==
This gigantic tank's weakspot is its hovering engine.  
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This gigantic tank's weakspot is its 4 engines. Fire at it for critical damage.
 
===Attacks===
 
===Attacks===
 
'''Charge Mines''': When Goliath Tank dashes forward and towards a player, it releases a number of containers from its back. These containers break open in air, releasing 6 mines that adhere to the floor and burst after a while. The mines also explode if players get close to them. These mines are effective against [[Interceptors]]. Note that players can fire at the mines to make them detonate prematurely.
 
'''Charge Mines''': When Goliath Tank dashes forward and towards a player, it releases a number of containers from its back. These containers break open in air, releasing 6 mines that adhere to the floor and burst after a while. The mines also explode if players get close to them. These mines are effective against [[Interceptors]]. Note that players can fire at the mines to make them detonate prematurely.
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'''Machine Gun Side Turrets''': These turrets are the small turrets at the side of the tank. They will only fire when the main cannon is not firing. It will fire at the player if you get close to the tank. Players can destroy this turret.
 
'''Machine Gun Side Turrets''': These turrets are the small turrets at the side of the tank. They will only fire when the main cannon is not firing. It will fire at the player if you get close to the tank. Players can destroy this turret.
  
'''Main Cannon''': Goliath Tank's main gun fires a fast moving projectile every 5 to 10 seconds. The cannon can turn separately from the tank, meaning that the tank can fire its Main Cannon at players who are not in front of it. Listen for the pre-fire cannon noise to move and avoid the explosion.
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'''Main Cannon''': Goliath Tank's main gun fires a fast moving projectile every 5 to 10 seconds. The cannon can turn separately from the tank, meaning that the tank can fire its Main Cannon at players who are not in front of it. Listen for the pre-fire cannon noise to move and avoid the explosion. It deals extra damage to an Interceptor.
  
'''Side Missile Batteries''': When you are at medium range or closer, these batteries will open up and fire 3 tracking missles per volley. It fires once every 5 seconds. Players can blow up the missles while they are in air and destroy the batteries.
+
'''Side Missile Batteries''': When you are at medium range or closer, these batteries will open up and fire 3 tracking missiles per volley. It fires once every 5 seconds. Players can blow up the missiles while they are in air and destroy the batteries.
  
 
===Strategy===
 
===Strategy===
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The boss fight takes place in a wide-open, outdoor field.
  
 
===Tips and Tricks===
 
===Tips and Tricks===

Revision as of 07:55, 9 September 2014

Cerberus Vae III
Information
Type Strike
Location Meridian Bay, Mars
Players 1 to 3
Recommended Damage Solar, Void (Epic)
Tier 1 Level 18
Description Just beyond their warbase, Valus Ta'aurc, Fleet Commander of the Cabal Siege Dancers, hides in an Imperial Land Tank. Fight through his guard and stop this terror before he destroys all of Freehold.
Cerberus Vae III is a level 18 Strike found in Meridian Bay, Mars. The activity requires a group of 1 to 3.

Walkthrough

Goliath Tank

This gigantic tank's weakspot is its 4 engines. Fire at it for critical damage.

Attacks

Charge Mines: When Goliath Tank dashes forward and towards a player, it releases a number of containers from its back. These containers break open in air, releasing 6 mines that adhere to the floor and burst after a while. The mines also explode if players get close to them. These mines are effective against Interceptors. Note that players can fire at the mines to make them detonate prematurely.

Engine Flame Out: If players get too close, Goliath Tank spawns streams of fire from its 4 engines and damages all players nearby.

Flak Turrets: These turrets are located in front of the boss, these turrets will shoot at players who are close to the boss or when they are jumping. Players can destroy these turrets.

Front Turrets: Front turrets are 2 cannons attached directly in front of the Tank. The cannons will fire at players who are close to the tank. Players can destroy these cannons.

Machine Gun Side Turrets: These turrets are the small turrets at the side of the tank. They will only fire when the main cannon is not firing. It will fire at the player if you get close to the tank. Players can destroy this turret.

Main Cannon: Goliath Tank's main gun fires a fast moving projectile every 5 to 10 seconds. The cannon can turn separately from the tank, meaning that the tank can fire its Main Cannon at players who are not in front of it. Listen for the pre-fire cannon noise to move and avoid the explosion. It deals extra damage to an Interceptor.

Side Missile Batteries: When you are at medium range or closer, these batteries will open up and fire 3 tracking missiles per volley. It fires once every 5 seconds. Players can blow up the missiles while they are in air and destroy the batteries.

Strategy

The boss fight takes place in a wide-open, outdoor field.

Tips and Tricks

Valus Ta'aurc

Attacks

Strategy

Tips and Tricks

Loot

Lore

Just beyond their warbase, Valus Ta'aurc, Fleet Commander of the Cabal Siege Dancers, hides in an Imperial Land Tank. Fight through his guard and stop this terror before he destroys all of Freehold.
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