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|Perk 2= | |Perk 2= | ||
|Perk 3= | |Perk 3= | ||
− | |Acquired by= | + | |Acquired by=[[Vault of Glass (Age of Triumph)]] |
|Vendor= | |Vendor= | ||
|Cost= | |Cost= | ||
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{{See also|Facade of the Hezen Lords (Year 1)}} | {{See also|Facade of the Hezen Lords (Year 1)}} | ||
− | [[Facade of the Hezen Lords (Year 3)]] is a level 40 [[Legendary]] [[Warlock]] [[Helmet]] from [[Age of Triumph]]. It can be | + | [[Facade of the Hezen Lords (Year 3)]] is a level 40 [[Legendary]] [[Warlock]] [[Helmet]] from [[Age of Triumph]]. It can be dropped from [[Vault of Glass (Age of Triumph)]]. |
__NOTOC__ | __NOTOC__ | ||
==Perks== | ==Perks== | ||
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==Images== | ==Images== | ||
+ | [[File:Facade of the hezen lords1.jpg|350px]] | ||
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+ | [[File:Facade of the hezen lords2.jpg|350px]] | ||
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[[Category:Armor]] [[Category:Helmets]] [[Category:Warlock Armor]] [[Category:Legendary]] [[Category:Rise of Iron]] [[Category:Year 3]] [[Category:Age of Triumph]] [[Category:Vault of Glass (Age of Triumph)]] | [[Category:Armor]] [[Category:Helmets]] [[Category:Warlock Armor]] [[Category:Legendary]] [[Category:Rise of Iron]] [[Category:Year 3]] [[Category:Age of Triumph]] [[Category:Vault of Glass (Age of Triumph)]] |
Latest revision as of 04:29, 11 April 2017
Facade of the Hezen Lords (Year 3) | |
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Information | |
Year | 3 |
Type | Helmet |
Class | Warlock |
Level | 40 |
Rarity | Legendary |
Defense | 365–400 |
Discipline | 38–65 |
Strength | 38–65 |
Intellect | 38–65 |
Acquired by | Vault of Glass (Age of Triumph) |
Description | The helm's nerve interface incorporates Vex cells. They're dead, of course. But not too dead to dream… |
- See also: Facade of the Hezen Lords (Year 1)
Facade of the Hezen Lords (Year 3) is a level 40 Legendary Warlock Helmet from Age of Triumph. It can be dropped from Vault of Glass (Age of Triumph).
Perks
Column 1
- Infuse - Consume a more powerful piece of Armor to boost the Defense value of this Armor.
Column 2
- Random: Increase Discipline or Increase Intellect or Increase Intellect
- Random: Increase Strength or Increase Strength or Increase Discipline
Column 3
- Shine On - Increased Super energy gained from killing minions of the Darkness.
Column 4
- Random: Innervation or Invigoration or Better Already or Infusion
Column 5
- Vex Striker - Killing a Vex with a critical hit has a chance to spawn an Orb.
- Vex Breaker - Killing a Vex with a melee attack has a chance to spawn an Orb.