Difference between revisions of "Eidolon Ally (Year 3)"
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|Optional Perks= | |Optional Perks= | ||
− | |Acquired by= | + | |Acquired by=[[Husk of the Pit (Year 3)]] |
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{{see also|Eidolon Ally (Year 1)}} | {{see also|Eidolon Ally (Year 1)}} | ||
− | [[Eidolon Ally (Year 3)]] is a level ?? [[Legendary]] [[Auto Rifle]]. It can be | + | [[Eidolon Ally (Year 3)]] is a level ?? [[Legendary]] [[Auto Rifle]]. It is upgraded from [[Husk of the Pit (Year 3)]] by leveling it up. Eidolon Ally can be upgraded to [[Necrochasm (Year 3)]] ([[Exotic]] [[Auto Rifle]]) through [[The Crux of Darkness]] [[quest]]. |
*Eidolon Ally (Year 3) is a [[Year 3 Legendary Weapon]] released in [[Age of Triumph]] [[event]]. | *Eidolon Ally (Year 3) is a [[Year 3 Legendary Weapon]] released in [[Age of Triumph]] [[event]]. | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 10:59, 4 April 2017
Eidolon Ally (Year 3) | |
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Information | |
Year | 3 |
Type | Auto Rifle |
Slot | Primary Weapon |
Level | ?? |
Rarity | Legendary |
Damage Type | Kinetic |
Attack | 300–400 |
Impact | 2–5 |
Rate of Fire | 100 |
Range | 13–22 |
Stability | 28–64 |
Reload | 65–79 |
Magazine | 42 |
Zoom | 15 |
Recoil | 70–90 |
Equip Speed | 50 |
Aim Assist | 51–66 |
Acquired by | Husk of the Pit (Year 3) |
Description | We thought it was inanimate but it has grown...changed. Ghost refuses to analyze it further but I secretly believe it has become my friend. |
- See also: Eidolon Ally (Year 1)
Eidolon Ally (Year 3) is a level ?? Legendary Auto Rifle. It is upgraded from Husk of the Pit (Year 3) by leveling it up. Eidolon Ally can be upgraded to Necrochasm (Year 3) (Exotic Auto Rifle) through The Crux of Darkness quest.
- Eidolon Ally (Year 3) is a Year 3 Legendary Weapon released in Age of Triumph event.
Perks
Column 1
- Kinetic Damage - This weapon causes kinetic damage.
- Lich Bane - Projectiles have a chance to disorient Hive Wizards.
- Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.
Column 2
- Accurized Ballistics - More range and impact. Increased recoil.
- CQB Ballistics - Greatly reduced recoil. Significant penalty to range.
- Aggressive Ballistics - More predictable recoil. Enhanced impact. Shorter range and more recoil.
Column 3
- Cascade - Melee kills automatically reload a portion of this weapon's magazine.
Column 4
- Single Point Sling - Switch weapons faster. Move quicker while aiming.
- Flared Magwell - Reload this weapon even faster.
- Fitted Stock - Increases weapon stability.
Column 5
- Rangefinder - Aiming this weapon increases its effective range.
Column 6
- Burgeoning Hunger - What power drives this appetite that grows after each meal?