Difference between revisions of "CHAOS DOGMA~"
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==Tips and Tricks== | ==Tips and Tricks== | ||
+ | |||
+ | ===PvP=== | ||
+ | *[[Time-to-Kill]]: 0.80s (2 crit 1 body), 1.20s (4 body shots) | ||
+ | *75 damage per crit shot, 50 per body shot | ||
+ | |||
+ | '''Pros and Cons''' | ||
+ | *Pros - Very fast Time-to-Kill. Very high range. | ||
+ | *Neutral - None. | ||
+ | *Cons - Very low stability and mag size. Low reload speed and aim assist. | ||
+ | |||
+ | '''Recommended Perks''' | ||
+ | *[[Linear Compensator]] | ||
+ | *[[Triple Tap]] | ||
+ | *[[Smallbore]] (PvP), [[Extended Mag]] (PvE) | ||
+ | *[[Triple Double]] | ||
+ | |||
+ | '''Review''' | ||
+ | |||
+ | Although on paper this gun doesn't look great, in reality it's a beast. A member of the high-impact scout rifle archetype, think of this weapon as a Cocytus on steroids (which is exactly what it is, if by steroids you mean SIVA). Boasting a host of impact increasing barrel perks, you're going to be doing maximum damage per shot, and Triple Tap and Triple Double are going to help to make sure you're shooting for as long as possible. I think Smallbore is a fine choice in the middle tree in PvP, because boosts to stability and range will outweigh the drawback of losing a couple rounds, especially when you'll get those back the first time you activate the signature perks, while for PvE I'd go with Extended Mag. Triple Double pulls a second round from your reserves every time Triple Tap procs, so if you play your cards right, you can go a very long time without reloading. These perks have fantastic synergy with the purpose of the weapon as a DPS machine for boss fights, and that utility more than makes up for its overall lack of outstanding stats. One of the best things about this weapon is the ability to kill in 2 headshots and 1 body shot, or 4 body shots, in PvP, thanks to the barrel perks that increase impact just enough. That makes it significantly more forgiving than guns in the archetype normally are, and allows this weapon to be considered top tier, in my book. | ||
==Trivia== | ==Trivia== | ||
==Images== | ==Images== | ||
− | + | [[file:chaos dogma1.jpg|350px]] | |
[[Category:Weapons]] [[Category:Scout Rifles]] [[Category:Primary Weapons]] [[Category:Legendary]] [[Category:Rise of Iron]] [[Category:Year 3]] [[Category:Wrath of the Machine]] | [[Category:Weapons]] [[Category:Scout Rifles]] [[Category:Primary Weapons]] [[Category:Legendary]] [[Category:Rise of Iron]] [[Category:Year 3]] [[Category:Wrath of the Machine]] |
Latest revision as of 01:15, 22 April 2017
CHAOS DOGMA~ | |
---|---|
Information | |
Year | 3 |
Type | Scout Rifle |
Slot | Primary Weapon |
Level | 40 |
Rarity | Legendary |
Damage Type | Kinetic |
Attack | 365 |
Impact | 61 |
Rate of Fire | 27 |
Range | 82 |
Stability | 32 |
Reload | 52 |
Magazine | 12 |
Zoom | 20 |
Recoil | 66 |
Equip Speed | 25 |
Aim Assist | 39 |
Acquired by | Dropped in Wrath of the Machine |
Description | ~consume enhance replicate consume enhance replicate~ will drown your enemies— |
- CHAOS DOGMA~ is a Year 3 Legendary Weapon released in Rise of Iron expansion.
Perks
Column 1
- Whirlwind's Curse - This weapon does bonus damage against Fallen. Bonus Agility when this weapon is equipped.
- Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.
Column 2
- Linear Compensator - More predictable recoil. Slight boosts to range and impact. More recoil.
- Accurized Ballistics - More range and impact. Increased recoil.
- Field Choke - More range and impact. Increased recoil.
Column 3
- Triple Tap - Rapidly landing precision hits will return one round to the magazine.
Column 4
- Extended Mag - A larger magazine.
- Speed Reload - Reload this weapon quickly.
- Smallbore - Increased Range and Stability Slower Reload, Reduced Magazine Size
Column 5
- Triple Double - When Triple Tap perk is triggered, an extra bullet is transferred from your reserves to the magazine.
Tips and Tricks
PvP
- Time-to-Kill: 0.80s (2 crit 1 body), 1.20s (4 body shots)
- 75 damage per crit shot, 50 per body shot
Pros and Cons
- Pros - Very fast Time-to-Kill. Very high range.
- Neutral - None.
- Cons - Very low stability and mag size. Low reload speed and aim assist.
Recommended Perks
- Linear Compensator
- Triple Tap
- Smallbore (PvP), Extended Mag (PvE)
- Triple Double
Review
Although on paper this gun doesn't look great, in reality it's a beast. A member of the high-impact scout rifle archetype, think of this weapon as a Cocytus on steroids (which is exactly what it is, if by steroids you mean SIVA). Boasting a host of impact increasing barrel perks, you're going to be doing maximum damage per shot, and Triple Tap and Triple Double are going to help to make sure you're shooting for as long as possible. I think Smallbore is a fine choice in the middle tree in PvP, because boosts to stability and range will outweigh the drawback of losing a couple rounds, especially when you'll get those back the first time you activate the signature perks, while for PvE I'd go with Extended Mag. Triple Double pulls a second round from your reserves every time Triple Tap procs, so if you play your cards right, you can go a very long time without reloading. These perks have fantastic synergy with the purpose of the weapon as a DPS machine for boss fights, and that utility more than makes up for its overall lack of outstanding stats. One of the best things about this weapon is the ability to kill in 2 headshots and 1 body shot, or 4 body shots, in PvP, thanks to the barrel perks that increase impact just enough. That makes it significantly more forgiving than guns in the archetype normally are, and allows this weapon to be considered top tier, in my book.