Difference between revisions of "Monte Carlo (Year 3)"
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m (Text replacement - "|Level=??" to "|Level=40") |
m (Monte Carlo is a year one and year two weapon. It doesn't have a version specific to rise of iron, so I changed its categorization to remove it from the Y3 exotic reference table.) |
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{{see also|Monte Carlo (Year 2)}} | {{see also|Monte Carlo (Year 2)}} | ||
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[[Monte Carlo (Year 3)]] is an [[Exotic]] [[Auto Rifle]]. Monte Carlo can be purchased from [[Xur]] for 23 [[Strange Coins]]. | [[Monte Carlo (Year 3)]] is an [[Exotic]] [[Auto Rifle]]. Monte Carlo can be purchased from [[Xur]] for 23 [[Strange Coins]]. | ||
'''Unique Exotic Perk''': [[Monte Carlo Method]] - Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill. | '''Unique Exotic Perk''': [[Monte Carlo Method]] - Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill. | ||
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__NOTOC__ | __NOTOC__ | ||
==Perks== | ==Perks== | ||
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− | [[Category:Weapons]] [[Category:Exotic]] [[Category:Auto Rifles]] [[Category:Primary Weapons]] | + | [[Category:Weapons]] [[Category:Exotic]] [[Category:Auto Rifles]] [[Category:Primary Weapons]] [[Category:Rise of Iron]] [[Category:Agent of the Nine]] |
Latest revision as of 17:30, 1 January 2017
Monte Carlo (Year 3) | |
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Information | |
Type | Auto Rifle |
Slot | Primary Weapon |
Level | 40 |
Rarity | Exotic |
Damage Type | Kinetic |
Attack | ??? |
Impact | ?? |
Rate of Fire | ?? |
Range | ?? |
Stability | ?? |
Reload | ?? |
Magazine | ?? |
Zoom | ?? |
Recoil | ?? |
Equip Speed | ?? |
Aim Assist | ?? |
Acquired by | Purchased from Xur |
Vendor | Xur |
Cost | 23 Strange Coins |
Description | There will always be paths to tread and methods to try. Roll with it. |
- See also: Monte Carlo (Year 2)
Monte Carlo (Year 3) is an Exotic Auto Rifle. Monte Carlo can be purchased from Xur for 23 Strange Coins.
Unique Exotic Perk: Monte Carlo Method - Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.
Perks
Column 2
Column 3
- Hip Fire - This weapon has bonus accuracy while firing from the hip.
Column 4
Column 5
- Monte Carlo Method - Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.