Difference between revisions of "Lost to Light"

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'''Special Event Guide''':
 
'''Special Event Guide''':
  
*Start the mission [[Lost to Light]] with [[Heroic]] [[modifier]] ([[Light]] 240)
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*Start the mission [[Lost to Light]] as a [[Daily Heroic Story]] ([[Light]] 240)
  
 
*Go through the mission quickly, you can die but your fireteam cannot wipe.  
 
*Go through the mission quickly, you can die but your fireteam cannot wipe.  
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*When you reach the third door with the 3 relics, do not place the relics, instead go past the door to where the you board the Tanik's Ketch, from [[The Shadow Thief]] [[strike]].
 
*When you reach the third door with the 3 relics, do not place the relics, instead go past the door to where the you board the Tanik's Ketch, from [[The Shadow Thief]] [[strike]].
  
*If you made it to the Ketch fast enough and did not wipe, the door will open and you will have 10 minutes to defeat all the [[Taken]] in the Ketch including a [[Taken Captain]] named [[Driviks]].
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*If you made it to the doorway fast enough and did not wipe, the door will be open and you will have 10 minutes to defeat all the [[Taken]] in the Ketch including a [[Taken Captain]] named [[Driviks]].
  
 
*if you complete the objective within 10 minutes, everyone on your fireteam is awarded Black Spindle. If you fail you will be sent back to the orbit.
 
*if you complete the objective within 10 minutes, everyone on your fireteam is awarded Black Spindle. If you fail you will be sent back to the orbit.
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==Driviks Guide==
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Upon entering the first room (just after using the teleporter), a 10-minute timer will count down. If you are unable to kill Driviks and the mobs in the last room within that time, you will get booted back to Orbit. You'll have to repeat the daily heroic since you don't get a checkpoint.
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To ensure that you have enough time to kill Driviks and the adds, you'll want to have at least 6-minutes left on the clock prior to arriving at Driviks' room. This is plenty of time.
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Remember that blights will need to be killed quickly to prevent them from spawning more adds. Only 8 will spawn throughout the fight, in sets of two at a time.
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In order of spawn:
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Front left/right > Back left/right > Back platform/front window > Back left/right
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You'll want to be using classes that can clear adds quickly to avoid being overwhelmed ([[Stormcaller]]s, [[Sunbreaker]]s and [[Nightstalker]]s are good).
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Make sure your supers/heavy ammo are good to go.
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[[Category:Story Missions]] [[Category:The Taken King]] [[Category:Year 2]]
 
[[Category:Story Missions]] [[Category:The Taken King]] [[Category:Year 2]]

Latest revision as of 15:00, 24 September 2015

Lost to Light is a Story Mission in The Taken King expansion. During the Heroic (Light 240) version of the mission, players can activate and complete a special encounter to acquire the Exotic Sniper Rifle Black Spindle and Legendary Ship Vienna Singer.

Special Event Guide:

  • Go through the mission quickly, you can die but your fireteam cannot wipe.
  • When you reach the third door with the 3 relics, do not place the relics, instead go past the door to where the you board the Tanik's Ketch, from The Shadow Thief strike.
  • If you made it to the doorway fast enough and did not wipe, the door will be open and you will have 10 minutes to defeat all the Taken in the Ketch including a Taken Captain named Driviks.
  • if you complete the objective within 10 minutes, everyone on your fireteam is awarded Black Spindle. If you fail you will be sent back to the orbit.

Driviks Guide

Upon entering the first room (just after using the teleporter), a 10-minute timer will count down. If you are unable to kill Driviks and the mobs in the last room within that time, you will get booted back to Orbit. You'll have to repeat the daily heroic since you don't get a checkpoint.

To ensure that you have enough time to kill Driviks and the adds, you'll want to have at least 6-minutes left on the clock prior to arriving at Driviks' room. This is plenty of time.

Remember that blights will need to be killed quickly to prevent them from spawning more adds. Only 8 will spawn throughout the fight, in sets of two at a time.

In order of spawn:

Front left/right > Back left/right > Back platform/front window > Back left/right

You'll want to be using classes that can clear adds quickly to avoid being overwhelmed (Stormcallers, Sunbreakers and Nightstalkers are good).

Make sure your supers/heavy ammo are good to go.