Difference between revisions of "The Calming"

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The Calming is a level 20 [[Legendary]] [[Fusion Rifle]]. It is obtained by ranking up with the [[Future War Cult]] or decrypted from [[Rare]], [[Legendary]] or [[Exotic]] [[Engrams]].
 
The Calming is a level 20 [[Legendary]] [[Fusion Rifle]]. It is obtained by ranking up with the [[Future War Cult]] or decrypted from [[Rare]], [[Legendary]] or [[Exotic]] [[Engrams]].
 
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__NOTOC__
==Perks and Upgrades==
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==Perks==
 
===Sights===
 
===Sights===
 
*'''Random''': [[SteadyHand IS]] or [[QuickDraw IS]] or [[Red Dot-ORS]] or [[Red Dot-ORES]]
 
*'''Random''': [[SteadyHand IS]] or [[QuickDraw IS]] or [[Red Dot-ORS]] or [[Red Dot-ORES]]
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[[Category:Fusion Rifles]] [[Category:Legendary]]  {{Special Weapons}} [[Category:Weapons]] [[Category:Vanilla]] [[Category:Future War Cult]]
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[[Category:Fusion Rifles]] [[Category:Legendary]]  {{Special Weapons}} [[Category:Weapons]] [[Category:Year 1]] [[Category:Vanilla]] [[Category:Future War Cult]]

Latest revision as of 03:53, 26 August 2015

The Calming
The Calming
Information
Type Fusion Rifle
Slot Special Weapon
Level 20
Item Level 60
Rarity Legendary
Damage Type Random Elemental
Attack 248-300
Impact 71
Charge Rate 37
Range 35
Stability 33
Reload 51
Magazine 6
Zoom 15
Recoil 46
Equip Speed 20
Aim Assist 70
Acquired by Ranking up with the Future War Cult, Decrypted from Legendary Engrams
Description An energy weapon named and sanctified by the leaders of the Future War Cult.

The Calming is a level 20 Legendary Fusion Rifle. It is obtained by ranking up with the Future War Cult or decrypted from Rare, Legendary or Exotic Engrams.

Perks

Sights

Special Perks

Optional Perks

Damage Upgrades

Tips and Tricks

Images