Difference between revisions of "Darius-C"
From Destiny 1 Wiki
m (Text replacement - "Upgrade 2" to "Perk 2") |
m (Text replacement - "Category:Weapons" to "Category:Weapons Category:Year 1") |
||
(2 intermediate revisions by the same user not shown) | |||
Line 23: | Line 23: | ||
|Perk 1= | |Perk 1= | ||
|Perk 2= | |Perk 2= | ||
− | |Optional | + | |Optional Perks= |
|Acquired by=Purchased from Gunsmith | |Acquired by=Purchased from Gunsmith | ||
|Cost=590 Glimmer | |Cost=590 Glimmer | ||
Line 29: | Line 29: | ||
}} | }} | ||
Darius-C is a level ?? [[Uncommon]] [[Machine Gun]]. Darius-C can be purchased from [[Gunsmith]] for 590 [[Glimmer]]. | Darius-C is a level ?? [[Uncommon]] [[Machine Gun]]. Darius-C can be purchased from [[Gunsmith]] for 590 [[Glimmer]]. | ||
− | ==Perks | + | ==Perks== |
*[[Kinetic Damage]] | *[[Kinetic Damage]] | ||
*[[Void Damage]] | *[[Void Damage]] | ||
Line 65: | Line 65: | ||
− | [[Category:Machine Guns]] [[Category:Uncommon]] {{Heavy Weapons}} [[Category:Weapons]] [[Category:Vanilla]] [[Category:Gunsmith]] [[Category:Gunsmith]] [[Category:Gunsmith]] [[Category:Gunsmith]] [[Category:Gunsmith]]. | + | [[Category:Machine Guns]] [[Category:Uncommon]] {{Heavy Weapons}} [[Category:Weapons]] [[Category:Year 1]] [[Category:Vanilla]] [[Category:Gunsmith]] [[Category:Gunsmith]] [[Category:Gunsmith]] [[Category:Gunsmith]] [[Category:Gunsmith]]. |
Latest revision as of 03:49, 26 August 2015
Darius-C | |
---|---|
Information | |
Type | Machine Gun |
Level | ?? |
Item Level | 15 |
Rarity | Uncommon |
Damage Type | Kinetic, Void, Solar, Arc |
Attack | ?? |
Impact | 0 |
Rate of Fire | 100 |
Range | 20 |
Stability | 15 |
Reload | 54 |
Magazine | 8 |
Zoom | 15 |
Recoil | 60 |
Equip Speed | 46 |
Aim Assist | 57 |
Acquired by | Purchased from Gunsmith |
Cost | 590 Glimmer |
Description | This high-powered machine gun delivers inertia-coupled ram rounds, inflicting extraordinary damage. |
Darius-C is a level ?? Uncommon Machine Gun. Darius-C can be purchased from Gunsmith for 590 Glimmer.
Perks
- Smooth Ballistics
- Soft Ballistics
- Field Choke
- CQB Ballistics
- Aggressive Ballistics
- Persistence
- Crowd Control
- Focused Fire
- Grenadier
- Feeding Frenzy
- Rangefinder
- Performance Bonus
- Surplus
- Unflinching
- Counterbalance
- Outlaw
- Who's Next?
- Rodeo
- Take a Knee
- Spray and Play
- Upgrade Damage
- Accurized Ballistics
- Linear Compensator
- Smart Drift Control