Difference between revisions of "Weapon Perks"
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{{See also|Sights|Barrels}} | {{See also|Sights|Barrels}} | ||
− | [[Weapon Perks]] are [[perks|upgrades]] that enhance or customize the [[stats]] and attributes of the [[weapons]]. [[Uncommon]] or [[rarity|rarer]] weapons gain [[Experience Points]] when players use the weapons. As the weapons gain EXP, perks will be unlocked. Players can "learn" these perks by spending certain currencies such as [[Glimmer]]. | + | [[Weapon Perks]] are [[perks|upgrades]] that enhance or customize the [[stats]] and attributes of the [[weapons]]. [[Uncommon]] or [[rarity|rarer]] weapons gain [[Experience Points]] when players use the weapons. As the weapons gain EXP, perks will be unlocked. Players can "learn" these perks by spending certain currencies such as [[Glimmer]]. Weapons have [[sights]] and [[barrels]] as additional perks. |
*Higher [[rarity]] weapons have more perks. [[Exotic]] weapons have unique perks. | *Higher [[rarity]] weapons have more perks. [[Exotic]] weapons have unique perks. | ||
− | {{#ask: [[Category:Modifications]] | + | {{#ask: [[Category:Modifications]] [[Category:Weapon Upgrades]] |
| ?Effect | | ?Effect | ||
| headers = plain | | headers = plain | ||
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| class= sortable wikitable smwtable | | class= sortable wikitable smwtable | ||
+ | | mainlabel=Perk Name | ||
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Latest revision as of 07:14, 6 September 2017
Check Out Weapon Perks on Destiny 2 Wiki
Weapon Perks are upgrades that enhance or customize the stats and attributes of the weapons. Uncommon or rarer weapons gain Experience Points when players use the weapons. As the weapons gain EXP, perks will be unlocked. Players can "learn" these perks by spending certain currencies such as Glimmer. Weapons have sights and barrels as additional perks.
Perk Name | Effect |
---|---|
450 RPM | Sets firing behavior at 450 RPM. Grants bonus range. |
900 RPM | Sets firing behavior at 900 RPM. Grants bonus stability. |
Accelerated Coils | +50 Charge Time |
Activate IKELOS | Upgrades laser to allow multiple ricochets on hard surfaces. |
Appended Magazine | Increased Magazine, Size Slower Reload. |
Arc Double-Down | Increased Agility for 5 seconds after an Arc double kill. |
Arc-Forged Guard | Use to guard. Effective against Solar and Void attacks, less effective against Arc attacks. |
Armor Piercing Rounds | Allows your bullets to penetrate multiple enemies but lowers stability of weapon. |
Army of One | Unassisted kills with this weapon reduce grenade and melee cooldown. |
Ascend | Increases the Attack value of this weapon to the highest in Year 1. |
Aspect Swap | Allows Murmur to deal either Solar or Arc Damage. |
Automatic (Perk) | Sets firing behavior to automatic. |
Battle Runner | Kills with this weapon grant a brief boost to the sprint’s top speed. |
Be the Danger | This weapon fires bursts of bullets with deadly accuracy. |
Blinding Light | Precision kills with this weapon have the chance to cause a bright flash that can blind nearby enemies. |
Bolts from the Blue | Double kills with this weapon charge a small amount of Super energy and return ammo to the magazine. |
Bomb Disposal Shield | Take half damage when carrying the SIVA Charge. |
Bouncer | Kills inside Ward of Dawn with Armor of Light do not expend ammo. |
Braced Frame | Increased Stability, Reduced Magazine Size |
Burgeoning Hunger | Allows the player to upgrade the weapon into Exotic by killing Hive enemies |
Burst Fire | Sets firing behavior to burst. |
Cannibalism | Allows the player to upgrade the weapon into Legendary by killing Hive enemies |
Capture King | After capturing control zones in Crucible matches, weapon and movement speeds are greatly increased. |
Cascade | Sets reload speed at 150% of base speed after melee kills. |
Casket Mag | Increased Magazine Size, Reduced Stability |
Chasm Rounds | This weapon fire faster and more accurately the longer the trigger is held. |
Classic Scope | Original Khvostov scope. Optimized for range and stability. |
Close and/or Personal | Short period of 25% bonus melee damage after landing a hit with this weapon. |
Clown Cartridge | Every reload has a 25% chance of a 20% increase in Magazine size. |
Cluster Bomb | Projectiles fired by Rocket Launchers spawn cluster bombs upon detonation. |
Cocoon | When stowed for a short time, this weapon is automatically reloaded from your reserves. |
Counterbalance | Converts 80% of horizontal recoil to vertical, making it more manageable. |
Crowd Control | Increases damage by 15% for 3 seconds after scoring a kill. |
Cursebringer | Precision kills with this weapon frequently trigger a Cursed Thrall explosion. |
Custom Optics | +.5x zoom |
Danger Close | This weapon gains increased reload and handling when two or more enemies are in close proximity. |
Dark Breaker | Your weapon fire penetrates through Hive Knight's Wall of Darkness. |
David | Non precision kills temporarily increase Armor stat for 15 seconds. |
Dead Eye | Bonus to range, stability, and movement speed when aiming down sights. |
Demotion | This weapon has a chance to stun Fallen Captains. |
Devil's Touch | Multiple hits will set your target on fire. |
Die by the Sword | Kills with the sword replenish grenade energy. |
Disciplinarian | This weapon deals a small amount of bonus damage to Fallen enemies. |
Double Down (Perk) | Increases the amount of ammo you spawn with. |
Dreg Burn | This weapon deals moderate bonus damage to Fallen Dregs. |
Dubious Munitions | Kills from the volley add another round to the volley. |
Dubious Ordnance | This weapon delivers a high-energy volley of explosive ordnance. |
Elemental Transfusion | Causing damage with subclass abilities will transfuse that damage type to this weapon for a period of time. |
Eliksni Immunity | On Orb pickup, take less damage from Fallen for a short time. |
Enhanced Battery | Increases magazine size, -30 Reload. |
Exhumed | This weapon gains improved range and handling for a short time after revival. |
Explosive Rounds | Upon impact, your bullets cause explosions with radius of 2 meters. Targets closer to the epicenter take more damage. |
Extended Mag | Increases Magazine stat by 30. |
Extinction Cycle | On trigger pull, this weapon’s initial burst has a higher rate of fire. |
Eye Of The Storm | This weapon becomes more accurate as your health gets lower. |
Eye of the Storm (Perk) | This weapon becomes more accurate as your health gets lower. |
Fan Fire | Allows the weapon to be fired quickly and continuously. |
Fate of All Fools (Perk) | Chain body shots to get bonus damage for your next precision shot. |
Feather Mag | Faster Reload, Reduced Magazine Size |
Feeding Frenzy | Increases reload speed to 120% of base speed after each kill. |
Feeling Blue | Everything you see has a blue tint. |
Felwinter's Covenant | Lose your super, but gain one extra Grenade and Melee charge, and small boosts to all stats. |
Field Scout | +100 Magazine, +80 Inventory |
Fighter | Increased accuracy, handling and damage resistance when shooting this weapon from behind cover. |
Final Round | Increases the damage of the last round of your magazine by 33%. |
Firefly | Precision kills cause a powerful solar explosion in a 5-meter radius. |
Fitted Stock | +25 Stability |
Flared Magwell | +100 Reload, -10 Stability |
Focused Fire | Reduces rate of fire but increases damage when Aimed down sights. |
Focused Firefly | While Focused Fire is active, precision kills cause the target to explode. |
Front Lines | This weapon has increased handling, stability and rate of fire when enemies are close. Kills automatically reload a portion of the mag. |
Full Auto (Perk) | Makes weapon full-auto, firing in its usual pattern with standard rate of fire. |
Gheleon's Wit | Grants a detailed radar. Radar persists when sighting with primary weapons. |
Glass Half Full | Bottom half of magazine deals more damage. |
Goliath | Precision Kills increase your Agility for 15 seconds. |
Grave Robber | Melee kills while this weapon is equipped have a chance to refill the magazine. |
Grayscale | Everything you see is in shades of gray. |
Grenades and Horseshoes | Projectiles fired by Rocket Launchers will detonate when they are within 2 meters of their targets. |
Grenadier | Each kill reduces the cooldown of your Grenade ability by 10%. |
Hair Trigger | Weapon fires as soon as trigger pressure is detected. |
Hammer Forged | +40 Range, -10 Reload |
Hand Loaded | +20 Range |
Hand-laid Stock | Increased Stability, Reduced Range |
Hannibal | This weapon deals bonus damage against Cabal Centurions. |
Harbinger's Spark | Multikills with this weapon spawn Orbs for your allies. |
Headseeker | Increases precision damage by 25% on the 3rd shot of a burst fire. |
Heavy Payload | +40 Blast Radius, -10 Velocity |
Hidden Hand | This weapon gains better target acquisition. |
High Caliber Rounds | Staggers enemies but lowers stability. |
Hip Fire | Increases weapon accuracy when firing without zooming in. |
Hive Disruptor | Deals extra damage to powerful Hive enemies. |
Holding Aces | 2 random bullets in your magazine deal considerable extra damage. |
Hot Swap | Readying this weapon grants a brief period of bonus accuracy. |
Howling Flames | Use to unleash a fiery Solar eruption that weakens enemies and deals damage over time. |
Häkke Sidearm | This weapon has improved muzzle velocity. |
Icarus (Perk) | Improved accuracy while airborne. |
Ice Breaker (Perk) | Targets of Ice Breaker combust, dealing Solar damage to enemies nearby them. |
Imbue | |
In Your Element | Gain a speed boost when carrying a Scorch, Null, or Shock Cannon. |
Incendiary Rounds | This weapon fire faster and more accurately the longer the trigger is held. |
Injection Mold | Increased Stability, Faster Handling, Reduced Range |
Invective (Perk) | Regenerates about 6 shells every 30 seconds. |
Iron Lordly Sights | Flexible sight. Light, with good recoil control. Strong target acquisition. |
Iron Ranged Scope | Sharpshooter scope. Long range, with enhanced target acquisition. Suprisingly light. |
Iron Red Dot | Agile sight. For smooth engagement in close quarters. |
Iron Vigor Sights | Standard sight. A lightweight design, good for recoil control. |
Javelin | +40 Velocity, -10 Stability |
Jolder's Joy | Removes sprint cooldown penalty. |
Kneepads | Increases the distance of your slides. |
Last Hope | Increased Agility after becoming the last Guardian standing. |
Last Resort | This weapon handles and reloads faster when the wielder is the last living player of their Fireteam. |
Last Word | Increases damage and stability. Increases precision damage when fired without zooming in. |
Lich Bane | Weapon has a chance to disorient Hive Wizards. |
Life Leech | Three rapid kills with this weapon heals a small amount and starts health regeneration |
Life Support (Year 1) | Restores half of the magazine and increases your reload speed by 150% after your health is 20% or lower. |
Life Support (Year 2) | Kills with this weapon while critically wounded have a chance to start regenerating health. |
Lifestealer | 3 kills in a row will heal you for a bit and start shield regeneration. |
Lightning Rounds | Fires faster and more accurately the longer the trigger is held. |
Lightweight | +2 Agility |
Live by the Sword | Kills with the sword have a chance to grant Orbs. |
Luck in the Chamber | Randomly grants 1 round in your magazine to deal 33% more damage. |
MIDA Multi-Tool (Perk) | Increases movement speed and fires as soon as trigger pressure is detected. |
Malleus Maleficarum | This weapon deals bonus damage against Hive Wizards. |
Mark of the Devourer | Rounds penetrate targets and deals damage over time. |
Maverick | Precision kills move one round from your ammo reserves into the magazine. |
Metal Detector | Increased chance for ammo drops. |
Monte Carlo Method | Dealing damage with this weapon reduces your melee cooldown by 10% per shot? |
Move to Survive | Temporary increase to Recovery on Blink |
Mulligan | Each shot missed has a 5% chance of increasing the ammo in your magazine by 1. |
Mutineer | This weapon has a chance of suppressing a Fallen Captain's abilities. |
Mutiny | This weapon deals bonus damage against Fallen Captains. |
Napalm | Release trigger after weapon fire to drop a Solar Damage napalm canister. |
Negative Rounds | This weapon fires faster and more accurately the longer the trigger is held. |
New SIVA Directive | Changes the stats and upgrades available on this SIVA-based armor. |
No Backpack | Does not need to be reloaded, regenerates ammo over time. |
Oiled Frame | Faster Reload, Reduced Range |
One Way | Bonus Agility on precision kills. Stacks up to three times. |
Or Another | Bonus Armor on non-precision kills. Stacks up to three times. |
Outlaw | Sets reload speed to maximum for 5 seconds after a precision kill. |
Overflow | This weapon has better handling, rate of fire and stability while the wielder's Super is charged. |
Partial Refund | Chance to return a portion of the magazine after an assist. |
Patience and Time (Perk) | You gain cloak (stealth) while aiming down sights. |
Perfect Balance | +35 Stability, -20 Range |
Perfectionist | Magazine is refunded if all shots fired are precision kills. |
Performance Bonus | 25% chance of adding ammo to your inventory after each kill. |
Persistence (Perk) | Accuracy increases as you fire the weapon, up to 20%. |
Perun's Prowl | Enemy Guardians with full supers and all enemies with low health are highlighted. |
Phantom Gift | 3 Precision Hits will return 1 round to the magazine. |
Phoenix Uppercut | Use to launch into a Solar Light uppercut. |
Plan C (Perk) | Charge Time and equip speed are very short immediately after switching to this weapon. |
Pocket Infinity (Perk) | Fires in Full Auto and has a chance of returning missed rounds back to magazine. |
Primary Care | Allows the player to equip the Sniper Rifle in the primary slot. |
Private Eye | Increases zoom by 50% when crouched. |
Prototype Trueseeker | Rounds fired from this weapon seek their targets aggressively. |
Pyromancer | Rounds fired will leave a Solar Flare upon detention, dealing Solar damage to all enemies close by. |
Quick Reaction | Gain increased Agility with the Reactive Reload perk is active. |
Radegast's Fealty | Gain the ability to reflect energy-based projectiles when Guarding with a Sword. Increased Sword Ammo capacity. |
Rangefinder | Increases your weapon's range by 10% and increases your weapon's damage falloff range by 20%. |
Rapid Cooldown | Tighter turn radius while sprinting. Increased grenade and melee regeneration while sprinting. |
Reactive Reload | Reloading after a kill increases damage by 33% for 3 seconds. |
Red Death (Perk) | Each kill heals you and speeds up reloads. |
Reinforced Barrel | Increased Range, Reduced Stability |
Relentless Tracker | Kills with this weapon grant enhanced motion tracker resolution for a short time. |
Replenish | This weapon’s magazine will be refilled whenever a Super is cast. |
Rescue Mag | Chance to refill this weapon’s magazine when critically wounded. |
Reserve Ammo | This weapon always has ammo on respawn. |
Return to Sender | After each kill, you have 25% chance of receiving an additional ammo into your magazine. |
Rewind Again | Precision hits are immediately returned to the magazine. |
Rifled Barrel | Increased Range, Slower Reload |
Running Interference | Grants increased armor while the Battle Runner perk is active. |
SUROS Legacy | Bonus damage with bottom half of magazine. Chance to return health when dealing damage. |
SUROS Regime (Perk) | The 2nd half of your magazine deals extra damage and has a chance of returning health when dealing damage. |
Scabbard | Increases Sword Ammo Capacity |
Scavenger's Boon | Increased heavy ammo drops from Fallen enemies. |
Secret Round | Missing a shot in a burst grants a 4th shot. |
Self Spotter | Increased radar resolution when this weapon is equipped. |
Semi-Auto | Sets firing behavior to semi-automatic with higher muzzle velocity. |
Send It | +50 Range, -30 Magazine and Inventory |
Shank Burn | This weapon deals moderate bonus damage to Fallen Shanks. |
Shock Rounds | High ricochet shock rounds with enhanced target acquisition. |
Shoot to Loot | Fire at ammunition drops to pick them up. |
Shot Package | Decreases the spread of your pellets while aiming down sights. |
Sign of Four | Landing three bursts on a target causes the fourth burst to do extra damage. |
Similar's Joust | In the crucible, resistance to damage-over-time attacks is greatly increased. |
Single Point Sling | +50% Ready and Away, +10% Movement Speed in or out of ADS. |
Skip Rounds | Increases the chance of bullets ricocheting. |
Skorri's Harmony | When your super is full, nearby allies' supers recharge faster. |
Sleeper Simulant (Perk) | Weapon's laser tear through enemies and ricochet once on hard surfaces. |
Smallbore | Increased Range and Stability, Slower Reload, Reduced Magazine Size. |
Snapshot | Increases aim down sights speed by 30%. |
Solar Double-Down | Increased Agility for 5 seconds after an Solar double kill. |
Solar-Forged Guard | Use to guard. Effective against Arc and Void attacks, less effective against Solar attacks. |
Speed Demon (Weapon Perk) | Increased sprint speed, increased movement speed while aiming your weapon, and tighter turn radius while sprinting. |
Speed Reload | +50 Reload |
Spinning Up | The longer this weapon is fired, the faster it fires. |
Spray and Play | Increases your reload speed by 50% when your magazine is empty. |
Strange Angles (Weapon Perk) | Gain faster movement speed while crouching. Picking up ammo automatically reloads the weapon matching the ammo's type. |
Strange Gravity | When holding down the trigger, range and accuracy increase as rate-of-fire decreases. Kills grant bonus Grenade energy. |
String of Curses | Weapon reloads instantly and increases damage after each kill. Each kill also reduces the cooldown of your Super. |
Super Good Advice (Perk) | Almost all shots that miss will return to your magazine. |
Supermassive Vortex | Use to unleash a spiral of Void energy in all directions. |
Surplus | Doubles the amount of ammunition gained from each ammo pickup. |
Surrounded | This weapon gains bonus damage when three or more enemies are in close proximity. |
Sword Strike | Use to attack with the sword. |
Sword of Aegeus | This weapon deals bonus damage against Vex Minotaurs. |
Sword of Thunder | Use to shoot a beam of Arc Light from your sword creating a lingering electrical storm. |
Take a Knee | Crouching grants improved accuracy and stability, as well as reduced aim time and flinch-under-fire. |
Target Mark | Enemies hit by this weapon are briefly highlighted. |
Tempered Light | Increased Armor when wielding the sword. |
The Chaperone (Perk) | Crouching increases scope zoom and makes it easier to aim under fire. |
The Corruption Spreads | Enemies that take repeated hits from this weapon spawn SIVA nanites that attack other enemies. Fallen take extra damage. |
The First Curse (Perk) | Precision kills while aiming down sights grant increased range and stability until the next reload. |
The Golden Age | Everything you see is sepia toned. |
The Hereafter | Crouching increases scope zoom and makes it easier to aim under fire. |
The Master | Increased precision damage. Kills briefly increase damage against next target. |
The Roadborn | Precision kills briefly grant bonus handling, range and precision damage with this weapon. |
The Survivor | Three rapid precision kills while Born on the Road is active will return two rounds to the chamber. |
Third Eye | Radar stays active while aiming down sights. |
Thrive by the Sword | Kills with the sword grant Super energy. |
Thunderer | A single trigger pull fires all four barrels. |
Timeless Mythoclast | This weapon has no charge time. It fires a single bolt with each trigger pull. |
Timur's Demons | Melee attacks on minor minions of the Darkness have the chance to temporarily trun the target against its allies. |
Touch of Malice (Perk) | Final round of the magazine regenerates and deals bonus damage at the cost of the wielder's life force. |
Touch of Mercy | Three rapid kills will return a portion of the wielder's health. |
Tracking | Projectiles fired by Rocket Launchers will lock onto targets when you aim down sights. |
Triple Double | When the Triple Tap perk is triggered, an extra bullet is transferred from your reserves to the magazine. |
Triple Tap | Rapidly landing precision hits will return one round to the magazine. |
Tripod | Increases the size of your Rocket Launcher's magazine to 3. |
Two for One | Doubles the effectiveness of the Army of One perk. |
Underdog | This weapon gains a boost to range and handling when health is low. |
Unflinching | Reduces flinching from incoming damage by 33%. |
Universal Remote (Perk) | While aiming down sights, range and precision damage increase greatly. |
Unplanned Reprieve | Fusion projectiles attach and detonate with a delayed Void blast. |
Unrepentant | Reloading after a kill causes the next burst to be a longer, more powerful superburst. |
Upgrade Damage | Increases the weapon's Attack. |
Vacuum | Doubles ammunition pickup radius. |
Vandal Burn | This weapon deals moderate bonus damage to Fallen Vandals. |
Viper Totemic (Weapon Perk) | Improved Energy Drain, and weapons ready and reload very quickly. |
Virulence | Precision kills release a SIVA nanite swarm that attacks other enemies |
Void Double-Down | Increased Agility for 5 seconds after an Void double kill. |
Void-Forged Guard | Use to guard. Effective against Arc and Solar attacks, less effective against Void attacks. |
Volatile Light | Rounds overpenetrate targets and walls and ricochet on hard surfaces. |
Wait for It | Reloading this weapon when the mag is empty grants a larger than normal magazine. |
Warrior of Light | Increased damage for your attack. |
Whirlwind's Curse | This weapon does bonus damage against Fallen. Bonus Agility when this weapon is equipped. |
White Nail | Three consecutive precision hits in rapid succession will refill the magazine from your reserves. |
Who's Next? | Increases reload speed by 150% after a kill. |
Will of Light | This weapon deals bonus damage against Taken enemies. |
Wolfpack Rounds | Rounds fired split into tracking cluster missiles upon detonation. |
World Turned Upside Down | Everything you see is inverted along the X axis. |
Zen Moment | Increases stability with each hit. Stability caps at 66% after 5 hits. |
Zhalo Supercell (Perk) | Arc projectiles have the chance to chain lightning when enemies are close together. |