Difference between revisions of "Widow's Court"
From Destiny 1 Wiki
m (Text replacement - " || [htt" to ": [htt") |
|||
(6 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | [[file:widows court1.jpg| | + | [[file:widows court1.jpg|300px|right]] |
− | Widow's Court is a [[PvP]] map for [[ | + | [[File:Widow's Court Callouts.png|300px|thumb|Callout map created by [https://www.reddit.com/user/piperviper piperviper]]] |
+ | Widow's Court is a [[PvP]] map for [[Crucible]] and [[Trials of Osiris]] located on [[European Dead Zone, Earth]]. It is available for for all [[PvP#PvP Modes|PvP modes]]. | ||
*Window's Court was released after [[House of Wolves]] [[expansion]]. | *Window's Court was released after [[House of Wolves]] [[expansion]]. | ||
+ | ==Dead Ghost Location== | ||
+ | Rubble building between C and A spawn: [http://i.imgur.com/bXCbo3O.jpg Screenshot] | ||
+ | *Only found during [[Private Matches]] | ||
==Strategy== | ==Strategy== | ||
Line 7: | Line 11: | ||
==Lore== | ==Lore== | ||
+ | On the edge of the European Dead Zone, there are countless stories of the events that left this village a ghost town. Guardians now use its eerily quiet streets as a training ground chosen by Lord Shaxx. | ||
+ | |||
+ | Widow’s Court is an asymmetrical map with both long sightlines and cramped interiors, supporting short and long-range strategies. | ||
{{PvP Maps}} | {{PvP Maps}} |
Latest revision as of 04:30, 14 September 2016
Widow's Court is a PvP map for Crucible and Trials of Osiris located on European Dead Zone, Earth. It is available for for all PvP modes.
- Window's Court was released after House of Wolves expansion.
Dead Ghost Location
Rubble building between C and A spawn: Screenshot
- Only found during Private Matches
Strategy
Tips and Tricks
Lore
On the edge of the European Dead Zone, there are countless stories of the events that left this village a ghost town. Guardians now use its eerily quiet streets as a training ground chosen by Lord Shaxx.
Widow’s Court is an asymmetrical map with both long sightlines and cramped interiors, supporting short and long-range strategies.
|