Difference between revisions of "Firebolt Grenade"
m (Text replacement - "{{Ability Infobox" to "{{D2Wiki Page}} {{Ability Infobox") |
|||
(13 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{D2Wiki Page}} | ||
+ | {{D2Wiki Page}} | ||
{{Ability Infobox | {{Ability Infobox | ||
| image = | | image = | ||
Line 4: | Line 6: | ||
| Subclass = [[Sunsinger]] | | Subclass = [[Sunsinger]] | ||
| Type = [[Grenade]] | | Type = [[Grenade]] | ||
+ | | Damage = 97 | ||
+ | | Radius = 8m | ||
| Prerequisite = [[Solar Grenade]] | | Prerequisite = [[Solar Grenade]] | ||
| Next = [[Fusion Grenade]] | | Next = [[Fusion Grenade]] | ||
− | | | + | | Perk 1 = |
− | | | + | | Perk 2 = |
− | | | + | | Perk 3 = |
+ | | Function = Sends an 97 damage Solar bolt at up to 3 targets within the blast radius. | ||
| Description = A grenade that unleashes bolts of Solar Light at nearby enemies. | | Description = A grenade that unleashes bolts of Solar Light at nearby enemies. | ||
− | | Key Bind = L1 | + | | Key Bind = L1 or LB |
| Extra = | | Extra = | ||
}} | }} | ||
− | Firebolt Grenade is one of [[Sunsinger]]'s [[abilities]]. Firebolt Grenade unleashes | + | Firebolt Grenade is one of the [[Sunsinger]]'s [[grenade]] [[abilities]]. Firebolt Grenade unleashes seekers that home onto up to 3 enemies and deal 97 [[solar]] damage to each of them in [[PvP]]. |
+ | |||
+ | In [[PvE]], they do 1304 damage to up to 3 enemies. | ||
+ | ==Tips and Tricks== | ||
+ | *2 Bolts will destroy a [[Ward of Dawn]]. | ||
+ | |||
+ | *It can be used to chase down fleeing enemies or to damage enemies behind cover. | ||
+ | |||
+ | *When paired with [[Touch of Flame]], it almost a guaranteed burn. | ||
+ | |||
+ | ===Pros=== | ||
+ | There are two huge pluses to picking this grenade. The first one is that this grenade has a huge radius that can reach people around corners. This is very useful when you know that someone is camping behind something or when someone is running away. The enemy does not have to be in your sight at all and you can be rest assured that you hit them with this. One scenario that often occurs with me is I start shooting someone and they run and hide behind something, I toss one of these and it cleans them up for an easy kill. | ||
+ | |||
+ | The other huge plus to this grenade is that it is frontloaded damage. Instead of having to wait a few tics for someone to take some damage from your solar grenade (during which time you could be killed), this grenade provides instant damage. Why is this important? Because it will put you ahead in any firefight. Throw out a firebolt and the opponent's shield is now gone, you still have yours, and all you have to do is finish them off while they still have to go through both your shield and your health bar (assuming you don't also have your flame shield up). This allows you to play a bit more aggressively and give you the best chance at preserving a respectable k/d ratio. | ||
+ | |||
+ | Another pro to this grenade is that it doesn't really require any aiming. It has a pretty good radius so that makes it very forgiving for all of you bad grenade throwers out there. | ||
+ | |||
+ | And finally, with radiance up you will be doing some insane AoE Damage and you will kill everything with this grenade. The AoE of the solar can be dodged easily and the fusion grenade has to be aimed... but using this grenade in radiance allows you to just spam it all day until the cows come home. There will be fiery explosions EVERYWHERE! | ||
+ | |||
+ | ===Cons=== | ||
+ | The only real con to this grenade is that it doesn't have the ability to get a kill on its own. If an opponent is at full health it will not kill them, rather it will take their shield down and maybe a little more (usually if you have Touch of Flame on you'll get more than the shield). With this in mind, be ready to get the killing blows with your weapon/melee. As touched on earlier, the solar grenade has a higher kill potential because it can take someone from 100-0 while this cannot. However, I do not see this as a big issue because you will already be so far ahead that you should get the kill anyway, or if you started out shooting (assuming you landed a few hits), this will land you the KB while you reload or something. Additionally, I've ran into many situations where multiple opponents were already low due to my teammates and this grenade has mopped them all up at once (it will hit up to 3 enemies). | ||
+ | |||
[[Category:Sunsinger]] | [[Category:Sunsinger]] | ||
[[Category:Warlock]] | [[Category:Warlock]] | ||
{{Sunsinger Abilities}} | {{Sunsinger Abilities}} |
Latest revision as of 13:17, 13 September 2017
Check Out Firebolt Grenade on Destiny 2 Wiki Check Out Firebolt Grenade on Destiny 2 Wiki
Firebolt Grenade | |
---|---|
Information | |
Class | Warlock |
Subclass | Sunsinger |
Type | Grenade |
Damage | 97 |
Radius | 8m |
Prerequisite | Solar Grenade |
Next | Fusion Grenade |
Function | Sends an 97 damage Solar bolt at up to 3 targets within the blast radius. |
Description | A grenade that unleashes bolts of Solar Light at nearby enemies. |
Key Bind | L1 or LB |
Firebolt Grenade is one of the Sunsinger's grenade abilities. Firebolt Grenade unleashes seekers that home onto up to 3 enemies and deal 97 solar damage to each of them in PvP.
In PvE, they do 1304 damage to up to 3 enemies.
Tips and Tricks
- 2 Bolts will destroy a Ward of Dawn.
- It can be used to chase down fleeing enemies or to damage enemies behind cover.
- When paired with Touch of Flame, it almost a guaranteed burn.
Pros
There are two huge pluses to picking this grenade. The first one is that this grenade has a huge radius that can reach people around corners. This is very useful when you know that someone is camping behind something or when someone is running away. The enemy does not have to be in your sight at all and you can be rest assured that you hit them with this. One scenario that often occurs with me is I start shooting someone and they run and hide behind something, I toss one of these and it cleans them up for an easy kill.
The other huge plus to this grenade is that it is frontloaded damage. Instead of having to wait a few tics for someone to take some damage from your solar grenade (during which time you could be killed), this grenade provides instant damage. Why is this important? Because it will put you ahead in any firefight. Throw out a firebolt and the opponent's shield is now gone, you still have yours, and all you have to do is finish them off while they still have to go through both your shield and your health bar (assuming you don't also have your flame shield up). This allows you to play a bit more aggressively and give you the best chance at preserving a respectable k/d ratio.
Another pro to this grenade is that it doesn't really require any aiming. It has a pretty good radius so that makes it very forgiving for all of you bad grenade throwers out there.
And finally, with radiance up you will be doing some insane AoE Damage and you will kill everything with this grenade. The AoE of the solar can be dodged easily and the fusion grenade has to be aimed... but using this grenade in radiance allows you to just spam it all day until the cows come home. There will be fiery explosions EVERYWHERE!
Cons
The only real con to this grenade is that it doesn't have the ability to get a kill on its own. If an opponent is at full health it will not kill them, rather it will take their shield down and maybe a little more (usually if you have Touch of Flame on you'll get more than the shield). With this in mind, be ready to get the killing blows with your weapon/melee. As touched on earlier, the solar grenade has a higher kill potential because it can take someone from 100-0 while this cannot. However, I do not see this as a big issue because you will already be so far ahead that you should get the kill anyway, or if you started out shooting (assuming you landed a few hits), this will land you the KB while you reload or something. Additionally, I've ran into many situations where multiple opponents were already low due to my teammates and this grenade has mopped them all up at once (it will hit up to 3 enemies).
|