Difference between revisions of "Ghost Fragment: Rasputin 2 (Grimoire Card)"
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{{Grimoire Card Infobox | {{Grimoire Card Infobox | ||
− | | image = rasputin grimoire card1.jpg | + | | image = ghost fragment rasputin 2 grimoire card1.jpg |
| Category =[[Allies]] | | Category =[[Allies]] | ||
| Subcategory = [[Rasputin]] | | Subcategory = [[Rasputin]] | ||
− | | Acquired by = | + | | Acquired by = Reviving a dead ghost in Seraphim Vault, Old Russia, Earth. |
| Stats Tracked = | | Stats Tracked = | ||
| Grimoire Score = 5 | | Grimoire Score = 5 | ||
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| Extra = | | Extra = | ||
}} | }} | ||
− | Ghost Fragment: Rasputin 2 is a [[Grimoire Cards|Grimoire Card]] in the [[Allies]] category and [[Rasputin]] subcategory. It can be obtained by | + | Ghost Fragment: Rasputin 2 is a [[Grimoire Cards|Grimoire Card]] in the [[Allies]] category and [[Rasputin]] subcategory. It can be obtained by reviving a dead ghost in [[Seraphim Vault]] on [[Old Russia, Earth]]. Players can reach there by starting the [[Siege of the Warmind]] [[quest]] then follow the story to Bunker Ras-2. The Dead ghost is where you fight the boss of the quest. Located behind one of the ledges. |
*The card requires [[The Dark Below]] [[expansion]]. | *The card requires [[The Dark Below]] [[expansion]]. |
Latest revision as of 12:15, 5 January 2015
Ghost Fragment: Rasputin 2 (Grimoire Card) | |
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Information | |
Category | Allies |
Subcategory | Rasputin |
Acquired by | Reviving a dead ghost in Seraphim Vault, Old Russia, Earth. |
Grimoire Score | 5 |
Description | She hunts the Valus named Ta'aurc by the grunting radio traffic of his bodyguards. Cayde sent her to Mars to track and so track she will even if it kills her a hundred times. For him she will hunt forever.
When Ta'aurc goes down into Meridian Bay she follows him in the night and finds herself caught up in the war. Like this— Something's happening, her Ghost says, something's wrong. She leaps from the Sparrow and gets cover between slabs of ancient stone haunted by quiet firefly light. Harvesters sweep overhead, cautious, prowling. On the Cabal command network a low voice mutters in their tongue, saying: Stand by to fire. They are coming. Stand by to fire. Hearing this she climbs a stone obelisk and perches on its point to watch the night sky. She wonders whether she will ever stand in the Tower courtyard and look up at the stars waiting for ruin. The Vex erupt from nothingness and crash down over the Cabal in formations of golden light. Lightning arcs and snaps and gives birth to marching ranks of bronze warrior hulls. Gun positions thunder back. Tracers sweep the sky and she can feel on her skin the electromagnetic howl of Cabal munitions seeking targets and the prickle of stranger signals that whisper of broken space and bent time. A Harvester spins down burning to shatter itself on the sand and now the command network drums with grim Cabal war-speak, a Centurion somewhere crying Black Shield, Black Shield, Firebase Thuria, perimeter compromised, request terminal protective fire, zero six zero, one three eight, immediate effect— Something else is watching too. Do you feel that? her Ghost whispers, awestruck. Yes, she says, yes, what is it? A third song, a stealthy regard, something high above them not Vex nor Cabal narrowing its great eye to measure the battle with instruments of light and gravity. Does she—remember it? Does it remember her? It feels like she should... She has the sense of something old lifting a long spear. Testing its heft. Then dawn light, a terrible dawn—the sky opens up to admit devastation, thrown down from orbit: Minotaurs fall burnt and broken with their fluids boiling out. Cabal guns detonate in thunderous chains as tiny piercing flechettes fall out of the sky and find their ammunition bunkers. The battle stops. The Vex wink out. On the Cabal network the voice of Valus Ta'aurc roars: Find the source! Rouse the Flayers and find the source! She remembers word from Earth: the Array opened. A ghost of the Cosmodrome set loose. And she wonders who won this battle, who learned the most, the Vex baiting out this new power, or the Cabal hunting it. Or the Warmind itself, testing its reborn strength. When someone kills Ta'aurc and the Flayers, as they killed Draksis, whose purpose will they serve? But this is not for her. Her purpose is the hunt. |
Ghost Fragment: Rasputin 2 is a Grimoire Card in the Allies category and Rasputin subcategory. It can be obtained by reviving a dead ghost in Seraphim Vault on Old Russia, Earth. Players can reach there by starting the Siege of the Warmind quest then follow the story to Bunker Ras-2. The Dead ghost is where you fight the boss of the quest. Located behind one of the ledges.
- The card requires The Dark Below expansion.
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