Difference between revisions of "Hannibal-E"
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m (Text replacement - "Category:Weapons" to "Category:Weapons Category:Vanilla") |
m (Text replacement - "Category:Weapons" to "Category:Weapons Category:Year 1") |
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|Item Level=40 | |Item Level=40 | ||
|Rarity=[[Rare]] | |Rarity=[[Rare]] | ||
− | |Damage Type= | + | |Damage Type=[[Random Elemental]] |
|Attack=?? | |Attack=?? | ||
|Impact=10 | |Impact=10 | ||
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|Aim Assist=48 | |Aim Assist=48 | ||
|Sights= | |Sights= | ||
− | | | + | |Perk 1= |
− | | | + | |Perk 2= |
− | |Optional | + | |Optional Perks= |
|Acquired by=[[Dropped in Patrols]] | |Acquired by=[[Dropped in Patrols]] | ||
|Cost=? | |Cost=? | ||
Line 29: | Line 29: | ||
}} | }} | ||
Hannibal-E is a level 20 [[Rare]] [[Machine Gun]]. Hannibal-E can drop in [[Where Endgame Weapons Drop#Dropped in Patrols and Missions|Patrols and Missions]] | Hannibal-E is a level 20 [[Rare]] [[Machine Gun]]. Hannibal-E can drop in [[Where Endgame Weapons Drop#Dropped in Patrols and Missions|Patrols and Missions]] | ||
− | == | + | ==Perks== |
*[[Void Damage]] | *[[Void Damage]] | ||
*[[Solar Damage]] | *[[Solar Damage]] | ||
Line 71: | Line 71: | ||
− | [[Category:Machine Guns]] [[Category:Rare]] {{Heavy Weapons}} [[Category:Weapons]] [[Category:Vanilla]] [[Category:Patrol Items]] | + | [[Category:Machine Guns]] [[Category:Rare]] {{Heavy Weapons}} [[Category:Weapons]] [[Category:Year 1]] [[Category:Vanilla]] [[Category:Patrol Items]] |
Latest revision as of 03:42, 26 August 2015
Hannibal-E | |
---|---|
Information | |
Type | Machine Gun |
Level | 20 |
Item Level | 40 |
Rarity | Rare |
Damage Type | Random Elemental |
Attack | ?? |
Impact | 10 |
Rate of Fire | 90 |
Range | 39 |
Stability | 31 |
Reload | 39 |
Magazine | 22 |
Zoom | 15 |
Recoil | 55 |
Equip Speed | 39 |
Aim Assist | 48 |
Acquired by | Dropped in Patrols |
Cost | ? |
Description | This Echo variant is rigged for destruction through the delivery of sustained heavy fire. |
Hannibal-E is a level 20 Rare Machine Gun. Hannibal-E can drop in Patrols and Missions
Perks
- CQB Ballistics
- Linear Compensator
- Smart Drift Control
- Counterbalance
- Crowd Control
- Hip Fire
- Grenadier
- Outlaw
- Unflinching
- Feeding Frenzy
- Performance Bonus
- Rangefinder
- Rodeo
- Spray and Play
- Persistence
- Take a Knee
- Who's Next?
- Upgrade Damage
- Extended Mag
- Speed Reload
- Hand Loaded
- Fitted Stock
- Upgrade Damage
- Soft Ballistics
- Accurized Ballistics
- Aggressive Ballistics
- Single Point Sling
- High Caliber Rounds
- Skip Rounds
- Smooth Ballistics
- Field Choke