Difference between revisions of "Stats"
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+ | {{D2Wiki Page}} | ||
+ | __TOC__ | ||
+ | ==General Stats== | ||
'''[[Agility]]''': Increases your movement speed and maximum jump height. | '''[[Agility]]''': Increases your movement speed and maximum jump height. | ||
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'''[[Attack]]''': Higher Attack increases your damage to higher level enemies. | '''[[Attack]]''': Higher Attack increases your damage to higher level enemies. | ||
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+ | '''[[Defense]]''': Reduces incoming damage from enemies. | ||
'''[[Discipline]]''': Reduces cooldown of [[grenades]]. | '''[[Discipline]]''': Reduces cooldown of [[grenades]]. | ||
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'''[[Light]]''': Increases your damage against higher level [[enemies]]. | '''[[Light]]''': Increases your damage against higher level [[enemies]]. | ||
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+ | '''[[Levels]]''': Reduces damage your take from higher level enemies. Increases damage you do against higher level enemies. | ||
'''[[Recovery]]''': Increases the speed at which you regain lost health. | '''[[Recovery]]''': Increases the speed at which you regain lost health. | ||
− | '''[[Strength]]''': Reduces cooldown of [[ | + | '''[[Strength]]''': Reduces cooldown of [[Melee Abilities]]. |
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+ | ==Ranged Weapon Stats== | ||
+ | '''[[Aim Assist]]''': Aim Assistance is amount of slow down your crosshair will have when you hover over an enemy. | ||
+ | |||
+ | '''[[Accuracy]]''': | ||
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'''[[Attack]]''': Higher Attack increases your damage to higher level enemies. | '''[[Attack]]''': Higher Attack increases your damage to higher level enemies. | ||
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+ | '''[[Blast Radius]]''': ([[Rocket Launchers]] only) Increases the size of AoE caused by a rocket projectile. | ||
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+ | '''[[Charge Rate]]''': ([[Fusion Rifles]] only) The smaller the Charge Rate is the longer it takes the Fusion Rifle to fire. | ||
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+ | '''[[Damage Type]]''': The type of damage your weapon or ability deals. | ||
+ | |||
+ | '''[[Equip Speed]]''': Changes how fast you aim down sights, raise, lower or change weapons. | ||
'''[[Impact]]''': Increases the damage inflicted by each round. | '''[[Impact]]''': Increases the damage inflicted by each round. | ||
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+ | '''[[Magazine]]''': The number of shots which can be fired before reloading. | ||
'''[[Range]]''': Increases the effective range of this weapon. | '''[[Range]]''': Increases the effective range of this weapon. | ||
− | '''[[ | + | '''[[Rate of Fire]]''': The number of shots per minute this weapon can fire. |
+ | |||
+ | '''[[Recoil]]''': Changes how severe your weapon's kick back is as you fire it. | ||
'''[[Reload]]''': Decreases the time it takes to reload this weapon. | '''[[Reload]]''': Decreases the time it takes to reload this weapon. | ||
− | '''[[ | + | '''[[Stability]]''': Decreases weapon recoil when fired continuously. |
− | '''[[ | + | '''[[Velocity]]''': ([[Rocket Launchers]] only) Increases the speed of rocket projectile. |
− | '''[[ | + | '''[[Zoom]]''': Changes how far your weapon magnifies the target when you aim down sights. |
− | + | ==Melee Weapon Stats== | |
+ | *Introduced in [[The Taken King]], melee weapon stats currently cover only [[Swords]]. | ||
− | '''[[ | + | '''[[Defense (Swords)|Defense]]''': Damage reduction while using this weapon. |
− | '''[[ | + | '''[[Efficiency]]''': [[Energy]] lost when landing attacks with this weapon. |
− | '''[[ | + | '''[[Energy]]''': How many attacks can be launched before energy is depleted. |
− | '''[[ | + | '''[[Impact (Swords)|Impact]]''': Increases damage inflicted by each strike. |
− | '''[[ | + | '''[[Range (Swords)|Range]]''' |
+ | |||
+ | '''[[Speed]]''': The speed at which you can launch attacks. |
Latest revision as of 07:12, 6 September 2017
Check Out Stats on Destiny 2 Wiki
General Stats
Agility: Increases your movement speed and maximum jump height.
Armor: Increases the amount of damage you can take before dying.
Attack: Higher Attack increases your damage to higher level enemies.
Defense: Reduces incoming damage from enemies.
Discipline: Reduces cooldown of grenades.
Intellect: Reduces cooldown of supers.
Light: Increases your damage against higher level enemies.
Levels: Reduces damage your take from higher level enemies. Increases damage you do against higher level enemies.
Recovery: Increases the speed at which you regain lost health.
Strength: Reduces cooldown of Melee Abilities.
Ranged Weapon Stats
Aim Assist: Aim Assistance is amount of slow down your crosshair will have when you hover over an enemy.
Attack: Higher Attack increases your damage to higher level enemies.
Blast Radius: (Rocket Launchers only) Increases the size of AoE caused by a rocket projectile.
Charge Rate: (Fusion Rifles only) The smaller the Charge Rate is the longer it takes the Fusion Rifle to fire.
Damage Type: The type of damage your weapon or ability deals.
Equip Speed: Changes how fast you aim down sights, raise, lower or change weapons.
Impact: Increases the damage inflicted by each round.
Magazine: The number of shots which can be fired before reloading.
Range: Increases the effective range of this weapon.
Rate of Fire: The number of shots per minute this weapon can fire.
Recoil: Changes how severe your weapon's kick back is as you fire it.
Reload: Decreases the time it takes to reload this weapon.
Stability: Decreases weapon recoil when fired continuously.
Velocity: (Rocket Launchers only) Increases the speed of rocket projectile.
Zoom: Changes how far your weapon magnifies the target when you aim down sights.
Melee Weapon Stats
- Introduced in The Taken King, melee weapon stats currently cover only Swords.
Defense: Damage reduction while using this weapon.
Efficiency: Energy lost when landing attacks with this weapon.
Energy: How many attacks can be launched before energy is depleted.
Impact: Increases damage inflicted by each strike.
Speed: The speed at which you can launch attacks.