Difference between revisions of "Experience points"
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− | Experience Points increase your [[level]], | + | Experience Points increase your [[level]], unlock more [[abilities]] and [[Class Upgrades]]. Additionally, your [[uncommon]] or higher [[weapons]] and [[armor]] can also gain experience and unlock [[Weapon Upgrades]] and [[Armor Upgrades]]. |
+ | |||
+ | *When you turn in [[bounties]] or [[missions]], be sure to equip [[weapons]] and [[armor]] that are not leveled up to gain experience for these gear and unlock [[upgrades]]. | ||
Player earn experience points from killing [[enemies]], completing [[Story Missions]], [[Strikes]], [[Bounties]], [[Public Events]] and [[Crucible|Crucible matches]] and turning in [[Mission Items]] at [[The Tower]]. | Player earn experience points from killing [[enemies]], completing [[Story Missions]], [[Strikes]], [[Bounties]], [[Public Events]] and [[Crucible|Crucible matches]] and turning in [[Mission Items]] at [[The Tower]]. | ||
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+ | Currently the max [[guardian]] level is 40. At level 40, players will continue to earn experience points but stop advancing in levels, instead, they will gain 5 [[Mote of Light]]s for every level up. | ||
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+ | *If you want to level up beyond 40, you need to find [[gear]] with [[Light]] [[stat]] on it. | ||
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+ | ==Weapon Experience Points== | ||
+ | ===Leveling Exotic Weapons=== | ||
+ | {{see also|Exotic Weapons}} | ||
+ | Each [[Sights]] [[upgrade]] requires 20,000 XP to unlock. | ||
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+ | The first [[Weapon Upgrade]] requires 10,000 XP to unlock. | ||
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+ | The first [[Upgrade Damage]] is unlocked after unlocking all of Sights. | ||
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+ | The 3 Optional Perks require 20,000 XP each to unlock. | ||
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+ | The second Weapon Upgrade (the upgrade unique to the exotic) is unlocked after unlocking the second Optional Upgrade. | ||
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+ | The second Upgrade Damage is unlocked after unlocking all 3 Optional Perks and earning 20,000 XP. | ||
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+ | The last 3 Upgrade Damages require 20,000 XP each to unlock. | ||
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+ | '''To fully unlock all the upgrades on a Exotic weapon, you will need to earn 190,000 XP on it.''' | ||
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+ | ==Armor Experience Points== | ||
+ | When you complete in-game activities such as [[bounties]], all of your gear slots gain the same amount of experience points. For example, your [[Helmet]] slot armor gains 100 XP, [[Chest Armor]] gains 100 XP, [[Gauntlets]] gain 100 XP and [[Leg Armor]] gains 100 XP. The experience you gain is a flat amount across all the slots. You cannot unequip gear to target level a specific slot because the experience gained is not divided among them. |
Latest revision as of 12:38, 8 May 2017
Experience Points increase your level, unlock more abilities and Class Upgrades. Additionally, your uncommon or higher weapons and armor can also gain experience and unlock Weapon Upgrades and Armor Upgrades.
- When you turn in bounties or missions, be sure to equip weapons and armor that are not leveled up to gain experience for these gear and unlock upgrades.
Player earn experience points from killing enemies, completing Story Missions, Strikes, Bounties, Public Events and Crucible matches and turning in Mission Items at The Tower.
Currently the max guardian level is 40. At level 40, players will continue to earn experience points but stop advancing in levels, instead, they will gain 5 Mote of Lights for every level up.
Weapon Experience Points
Leveling Exotic Weapons
- See also: Exotic Weapons
Each Sights upgrade requires 20,000 XP to unlock.
The first Weapon Upgrade requires 10,000 XP to unlock.
The first Upgrade Damage is unlocked after unlocking all of Sights.
The 3 Optional Perks require 20,000 XP each to unlock.
The second Weapon Upgrade (the upgrade unique to the exotic) is unlocked after unlocking the second Optional Upgrade.
The second Upgrade Damage is unlocked after unlocking all 3 Optional Perks and earning 20,000 XP.
The last 3 Upgrade Damages require 20,000 XP each to unlock.
To fully unlock all the upgrades on a Exotic weapon, you will need to earn 190,000 XP on it.
Armor Experience Points
When you complete in-game activities such as bounties, all of your gear slots gain the same amount of experience points. For example, your Helmet slot armor gains 100 XP, Chest Armor gains 100 XP, Gauntlets gain 100 XP and Leg Armor gains 100 XP. The experience you gain is a flat amount across all the slots. You cannot unequip gear to target level a specific slot because the experience gained is not divided among them.