Difference between revisions of "Motion Tracker"

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(Created page with "Motion Tracker or radar is far more important in the Crucible than in PvE Game Modes. Red dots on the motion tracker indicates enemies. If an dot on the tracker is out...")
 
 
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Motion Tracker or radar is far more important in the [[Crucible]] than in PvE [[Game Modes]]. Red dots on the motion tracker indicates enemies. If an dot on the tracker is outlined red but not completely red, the enemy is either above or below the player.
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Motion Tracker or radar is far more important in the [[Crucible]] than in PvE [[Game Modes]]. Glowing Red indicators on the motion tracker indicate enemies. If an dot on the tracker is outlined red but not completely red, the enemy is either above or below the player.
  
The Motion Tracker's inner circle has a 8 meter radius, the wedges extends to 23 meters. The outer ring adds another 24 meters.  
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The Motion Tracker's inner circle has a 8 meter radius, the circle itself extends to 23 meters. The outer ring is 24 meters and beyond. The red arrows points out from the outer ring indicate that these enemies are 24 meters or more away.
  
Each enemy player blinks once every 3 seconds. [[Cloaked]] players blink once every 5 seconds. Crouching will allow the player to blink less often on the Motion Tracker.
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Each enemy player blinks once every 3 seconds. [[Cloaked]] or stealthed players blink once every 5 seconds. Crouching will allow the player to blink less often on the Motion Tracker.

Latest revision as of 12:51, 10 September 2014

Motion Tracker or radar is far more important in the Crucible than in PvE Game Modes. Glowing Red indicators on the motion tracker indicate enemies. If an dot on the tracker is outlined red but not completely red, the enemy is either above or below the player.

The Motion Tracker's inner circle has a 8 meter radius, the circle itself extends to 23 meters. The outer ring is 24 meters and beyond. The red arrows points out from the outer ring indicate that these enemies are 24 meters or more away.

Each enemy player blinks once every 3 seconds. Cloaked or stealthed players blink once every 5 seconds. Crouching will allow the player to blink less often on the Motion Tracker.