Difference between revisions of "Control"
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− | Control is | + | {{TOCRIGHT}} |
+ | {{see also|Inferno Control}} | ||
+ | [[Control]] is a 6v6 [[The Crucible#Modes|PvP mode]] in [[The Crucible]]. In this mode, 12 players are split into 2 teams and battle each other to control strategic zones and kill enemy players to win the match. By participating in Dead Sectors the player will earn [[Crucible Marks]], [[Crucible Gear]] and [[Crucible Reputation]]. | ||
− | *This mode is | + | *This mode is a mix of Team Deathmatch and Domination in other FPS games. |
+ | ==Description== | ||
+ | Dead Orbit desires new territories to expand their reach beyond the City. | ||
+ | |||
+ | 6v6. Fight for control of strategic battle zones. Hold your ground to gain the momentum. | ||
+ | ==How to Earn Points== | ||
+ | To win the player's team needs to reach 20,000 points before the enemies do. | ||
+ | |||
+ | Players will earn points for kill, assist, neutralize and capture. | ||
+ | |||
+ | '''[[The Crucible#How to Earn Points|See General Crucible Points Allocation]]''' | ||
+ | |||
+ | ===Control Specific=== | ||
+ | {| class="wikitable sortable" style= "text-align: center" | ||
+ | |- | ||
+ | ! Text Displayed | ||
+ | ! Points Awarded | ||
+ | ! Description | ||
+ | ! Bonus | ||
+ | |- | ||
+ | | Zone Captured || 75 || Capture a Neutral Zone || No | ||
+ | |- | ||
+ | | Zone Neutralized || 25 || Neutralize a Zone <br> (PS exclusive, could be bugged)|| No | ||
+ | |- | ||
+ | | Zone Assault || 25 || Kill Enemy attempting to Capture a Zone || Yes | ||
+ | |- | ||
+ | | Zone Defense || 25 || Kill Enemy attempting to Neutralize a Zone || Yes | ||
+ | |- | ||
+ | | 1x Zone Control || 50 || Kill an Enemy while controlling 1 Zone || Yes | ||
+ | |- | ||
+ | | 2x Zone Control || 100 || Kill an Enemy while controlling 2 Zones || Yes | ||
+ | |- | ||
+ | | 3x Zone Domination || 200 || Kill an Enemy while controlling 3 Zones || Yes | ||
+ | |- | ||
+ | |} | ||
+ | *Bonus points stack onto your Kill points (100). | ||
==Objective== | ==Objective== | ||
The team will gain points for each enemy player killed. The team will gain more points per kill the more flags it is holding. | The team will gain points for each enemy player killed. The team will gain more points per kill the more flags it is holding. | ||
Line 23: | Line 60: | ||
The first team that reaches 20,000 points or the team that has the highest points when the time is up wins the match. | The first team that reaches 20,000 points or the team that has the highest points when the time is up wins the match. | ||
+ | |||
+ | ==Tips and Tricks== | ||
+ | *The first team to reach 20,000 points wins. If the game goes to time, the team with the highest score at the end wins. | ||
+ | |||
+ | *Players earn points for getting Kills and Assists, as well as Neutralizing and Capturing the Control Points. | ||
+ | |||
+ | *Every action players do above the standard kill will give them more points. Getting kills with a headshot, melee, grenade, Super, Heavy weapons, or vehicle will all add additional points on top of each kill. | ||
+ | |||
+ | *Most importantly, for each Control Point your team holds, everyone on that team gets a bonus modifier on every kill. | ||
+ | |||
+ | *The great thing about Control is that as long as you are killing the enemy, grabbing Control Points, or getting Assists, every single one of those actions earns points and helps your team win. | ||
+ | |||
+ | *Ammo Crates can be shared. When a teammate activates a crate, it will also create ammo for any nearby teammates. This is true of both Special (Green) and also Heavy (Purple). It’s a great idea to gather teammates around a Heavy Ammo Crate so everyone gets ammo, but beware that some enemies will try to bait you with this. | ||
+ | ===Super Meter=== | ||
+ | Super Meter charges up as you get kills. First kill grants 4.3% of the meter. Second kill gives 8.6%. Third and more kills give 16% of the meter each. All kills must be in the same life. As soon as you die, your kill streak resets and you're back to 4.3% for the first kill. | ||
+ | |||
+ | Flag Neutralization gives 4.3% while Flag Capture grants 16% of the meter. | ||
+ | *Note that very first Flag Capture grants only 4.3% of the meter. | ||
==Strategy== | ==Strategy== | ||
+ | 1. When your team controls 2 points, DO NOT capture the 3rd point. If you control A and B and the enemy has C, you now control the spawn. STAY AWAY FROM C. As long as a teammate doesn't get too close to point C, enemy players will continue to spawn there. Players on your team should play defensive and keep them there and take the easy win. As soon as you get too close to point C, enemies will start to spawn on your point A, nullifying all of your effort. | ||
+ | |||
+ | 2. Objectives act as multipliers to your kill points. You receive no points for merely holding objectives. Additionally, the more players standing on an objective the faster it is captured. | ||
+ | |||
+ | 3. NEVER go for the 3rd objective. Once you captured A and B, don't go for C, this will switch the enemies team's spawn to A i.e. behind you. Hold 2 objectives, control the choke points and you WILL win the game. This is very important. The only caveat for capturing all 3 points is that if it's near the end of a competitive game or if your team is attempting to overcome a large deficiet. | ||
+ | |||
+ | 4. Learn how to flip the spawns. I've seen teams spawn at A or C and consistently throw themselves into the meatgrinder of objective B. If enemy has B well protected you can either attack as a group, or you flip the spawn by flanking and taking the corresponding objective on the other side. Even if you fail in to flip spawn, the diversion of losing an objective behind them will diminish their hold on B. | ||
+ | |||
+ | 5. Seize the first point closest to your spawn. When the game commences I see about half of the players rush B while the others cap point A or B (whichever side you spawn). Everyone on your team gets 75 points for capping an objective. If your entire team caps the first point you will have 450 points, that's almost 5 base kills. Additionally, I think you have a better chance at capping B by heading there as a group, instead of running in 1 by 1. This tip is open to discussion, some maps have tactically substandard spawn points where capping the first objective might be damaging in the long run. | ||
+ | |||
+ | 6. Know your roles and abilities. [[Hunter]]s, you are the special forces. Turn invisible and flank the enemies. [[Titan]]s are the clearing crew. The [[Lightning Grenade]]s can hold a point single handedly. [[Voidwalker]]s can nuke a group of enemies with [[Nova Bomb]]. [[Sunsinger]]s can utilize [[Solar Grenade]]s to hold or clear points or choke points. A Sunsinger with [[Radiance]] can hold a flag single handedly. Sacrifice yourself and wait for the enemy to gathers around your dead body, then be [[Fireborn]]. Or use [[Radiant Skin]] to turn into a orange tank and bust through a choke point. | ||
+ | 7. Use the team chat. Get out of your Party and press right on the analog stick when dead to activate team chat. Communication is the key to winning. | ||
==Maps== | ==Maps== | ||
===First Light=== | ===First Light=== | ||
Line 30: | Line 97: | ||
has [[Pike]] and [[Interceptor]] [[vehicles]] | has [[Pike]] and [[Interceptor]] [[vehicles]] | ||
+ | |||
+ | [[Heavy Weapon Ammunition]] spawns once every 3 minutes or so. | ||
===Rusted Lands=== | ===Rusted Lands=== | ||
Line 44: | Line 113: | ||
[[Crucible Reputation]] | [[Crucible Reputation]] | ||
− | + | {{Crucible Modes}} | |
− | + |
Latest revision as of 00:05, 6 February 2015
- See also: Inferno Control
Control is a 6v6 PvP mode in The Crucible. In this mode, 12 players are split into 2 teams and battle each other to control strategic zones and kill enemy players to win the match. By participating in Dead Sectors the player will earn Crucible Marks, Crucible Gear and Crucible Reputation.
- This mode is a mix of Team Deathmatch and Domination in other FPS games.
Description
Dead Orbit desires new territories to expand their reach beyond the City.
6v6. Fight for control of strategic battle zones. Hold your ground to gain the momentum.
How to Earn Points
To win the player's team needs to reach 20,000 points before the enemies do.
Players will earn points for kill, assist, neutralize and capture.
See General Crucible Points Allocation
Control Specific
Text Displayed | Points Awarded | Description | Bonus |
---|---|---|---|
Zone Captured | 75 | Capture a Neutral Zone | No |
Zone Neutralized | 25 | Neutralize a Zone (PS exclusive, could be bugged) |
No |
Zone Assault | 25 | Kill Enemy attempting to Capture a Zone | Yes |
Zone Defense | 25 | Kill Enemy attempting to Neutralize a Zone | Yes |
1x Zone Control | 50 | Kill an Enemy while controlling 1 Zone | Yes |
2x Zone Control | 100 | Kill an Enemy while controlling 2 Zones | Yes |
3x Zone Domination | 200 | Kill an Enemy while controlling 3 Zones | Yes |
- Bonus points stack onto your Kill points (100).
Objective
The team will gain points for each enemy player killed. The team will gain more points per kill the more flags it is holding.
Flags Holding | Points per Kill |
---|---|
0 | 100 |
1 | 150 |
2 | 200 |
3 | 300 |
With no flags, the team earns 100 points for each kill. When the team is holding 1 and 2 flags, it earns 150 and 200 points per kill. If the team controls all 3 flags, it gains a massive 300 points per kill.
The first team that reaches 20,000 points or the team that has the highest points when the time is up wins the match.
Tips and Tricks
- The first team to reach 20,000 points wins. If the game goes to time, the team with the highest score at the end wins.
- Players earn points for getting Kills and Assists, as well as Neutralizing and Capturing the Control Points.
- Every action players do above the standard kill will give them more points. Getting kills with a headshot, melee, grenade, Super, Heavy weapons, or vehicle will all add additional points on top of each kill.
- Most importantly, for each Control Point your team holds, everyone on that team gets a bonus modifier on every kill.
- The great thing about Control is that as long as you are killing the enemy, grabbing Control Points, or getting Assists, every single one of those actions earns points and helps your team win.
- Ammo Crates can be shared. When a teammate activates a crate, it will also create ammo for any nearby teammates. This is true of both Special (Green) and also Heavy (Purple). It’s a great idea to gather teammates around a Heavy Ammo Crate so everyone gets ammo, but beware that some enemies will try to bait you with this.
Super Meter
Super Meter charges up as you get kills. First kill grants 4.3% of the meter. Second kill gives 8.6%. Third and more kills give 16% of the meter each. All kills must be in the same life. As soon as you die, your kill streak resets and you're back to 4.3% for the first kill.
Flag Neutralization gives 4.3% while Flag Capture grants 16% of the meter.
- Note that very first Flag Capture grants only 4.3% of the meter.
Strategy
1. When your team controls 2 points, DO NOT capture the 3rd point. If you control A and B and the enemy has C, you now control the spawn. STAY AWAY FROM C. As long as a teammate doesn't get too close to point C, enemy players will continue to spawn there. Players on your team should play defensive and keep them there and take the easy win. As soon as you get too close to point C, enemies will start to spawn on your point A, nullifying all of your effort.
2. Objectives act as multipliers to your kill points. You receive no points for merely holding objectives. Additionally, the more players standing on an objective the faster it is captured.
3. NEVER go for the 3rd objective. Once you captured A and B, don't go for C, this will switch the enemies team's spawn to A i.e. behind you. Hold 2 objectives, control the choke points and you WILL win the game. This is very important. The only caveat for capturing all 3 points is that if it's near the end of a competitive game or if your team is attempting to overcome a large deficiet.
4. Learn how to flip the spawns. I've seen teams spawn at A or C and consistently throw themselves into the meatgrinder of objective B. If enemy has B well protected you can either attack as a group, or you flip the spawn by flanking and taking the corresponding objective on the other side. Even if you fail in to flip spawn, the diversion of losing an objective behind them will diminish their hold on B.
5. Seize the first point closest to your spawn. When the game commences I see about half of the players rush B while the others cap point A or B (whichever side you spawn). Everyone on your team gets 75 points for capping an objective. If your entire team caps the first point you will have 450 points, that's almost 5 base kills. Additionally, I think you have a better chance at capping B by heading there as a group, instead of running in 1 by 1. This tip is open to discussion, some maps have tactically substandard spawn points where capping the first objective might be damaging in the long run.
6. Know your roles and abilities. Hunters, you are the special forces. Turn invisible and flank the enemies. Titans are the clearing crew. The Lightning Grenades can hold a point single handedly. Voidwalkers can nuke a group of enemies with Nova Bomb. Sunsingers can utilize Solar Grenades to hold or clear points or choke points. A Sunsinger with Radiance can hold a flag single handedly. Sacrifice yourself and wait for the enemy to gathers around your dead body, then be Fireborn. Or use Radiant Skin to turn into a orange tank and bust through a choke point.
7. Use the team chat. Get out of your Party and press right on the analog stick when dead to activate team chat. Communication is the key to winning.
Maps
First Light
On the moon
has Pike and Interceptor vehicles
Heavy Weapon Ammunition spawns once every 3 minutes or so.
Rusted Lands
On earth
No vehicles
Reward
Experience Points
|