Difference between revisions of "Scorch"

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| Perk 1 = [[Flame Shield]]
 
| Perk 1 = [[Flame Shield]]
 
| Perk 2 = [[Solar Wind]]
 
| Perk 2 = [[Solar Wind]]
| Upgrade 3 = [[Brimstone]]
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| Perk 3 = [[Brimstone]]
 
| Description = A powerful melee attack that ignites enemies, causing fire damage over time.
 
| Description = A powerful melee attack that ignites enemies, causing fire damage over time.
| Key Bind = R1
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| Key Bind = R1 or RB
 
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Scorch is the [[melee]] ability of [[Sunsinger]]. Scorch ignites [[enemies]], dealing 25 [[Solar]] damage per second for 2.5 seconds on top of its melee damage. The base melee attack deals no more damage than a regular melee attack. Although it is useful for taking down enemies with [[Solar Shields]]. The ignition part of the ability has greater range than the actual strike. You can ignite multiple enemies that are close together as long as they are hit by the flames. So you can land ignite enemies without actually landing the melee attack.
 
Scorch is the [[melee]] ability of [[Sunsinger]]. Scorch ignites [[enemies]], dealing 25 [[Solar]] damage per second for 2.5 seconds on top of its melee damage. The base melee attack deals no more damage than a regular melee attack. Although it is useful for taking down enemies with [[Solar Shields]]. The ignition part of the ability has greater range than the actual strike. You can ignite multiple enemies that are close together as long as they are hit by the flames. So you can land ignite enemies without actually landing the melee attack.
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*Range: 6.6m
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*amage: 122hp + 7x5(35)
  
 
==Tips and Tricks==
 
==Tips and Tricks==

Latest revision as of 01:21, 21 September 2017

Check Out Scorch on Destiny 2 Wiki Check Out Scorch on Destiny 2 Wiki

Scorch
Information
Class Warlock
Subclass Sunsinger
Type Melee
Perk 1 Flame Shield
Perk 2 Solar Wind
Perk 3 Brimstone
Description A powerful melee attack that ignites enemies, causing fire damage over time.
Key Bind R1 or RB

Scorch is the melee ability of Sunsinger. Scorch ignites enemies, dealing 25 Solar damage per second for 2.5 seconds on top of its melee damage. The base melee attack deals no more damage than a regular melee attack. Although it is useful for taking down enemies with Solar Shields. The ignition part of the ability has greater range than the actual strike. You can ignite multiple enemies that are close together as long as they are hit by the flames. So you can land ignite enemies without actually landing the melee attack.

  • Range: 6.6m
  • amage: 122hp + 7x5(35)

Tips and Tricks


Firebolt GrenadeFusion GrenadeGlideRadianceScorchSolar Grenade
Angel of LightBalanced GlideBrimstoneFirebornFlame ShieldFocused BurstFocused ControlGift of the SunRadiant SkinRadiant WillSolar WindSong of FlameSunburstTouch of FlameViking Funeral
Ancestral OrderArcane ForceArcane SpiritArcane WisdomChaos OrderDivine Order