Difference between revisions of "Radiance"

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{{Ability Infobox
 
{{Ability Infobox
 
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| Prerequisite =  
 
| Prerequisite =  
 
| Next =  
 
| Next =  
| Upgrade 1 = [[Song of Flame]]
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| Perk 1 = [[Song of Flame]]
| Upgrade 2 = [[Radiant Skin]]
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| Perk 2 = [[Radiant Skin]]
| Upgrade 3 = [[Fireborn]]
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| Perk 3 = [[Fireborn]]
 
| Description = Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities.
 
| Description = Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities.
| Key Bind = L1 + R1
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| Key Bind = L1 + R1 or LB + RB
 
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Radiance is the [[supers|super]] ability of [[Sunsinger]]. Radiance dramatically increases the effectiveness of all your abilities for 13 seconds. While Radiance is active, you become more resistant to all enemy damage. Your [[Grenades]] and [[Scorch]] recharges a lot faster. Your melee attack gets a massive damage boost. It will 1-shot any player in [[The Crucible]].  
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Radiance is the [[supers|super]] ability of [[Sunsinger]]. Radiance dramatically increases the effectiveness of all your abilities for 13.73 seconds. While Radiance is active, you become more resistant to all enemy damage (you take half damage). Your [[Grenades]] recharges a lot faster and [[Scorch]] recharges a little bit faster. Your melee attack gets a massive damage boost. Scorch now deals 1.7x the base damage. It will 1-shot any player in [[The Crucible]].  
  
 
The Cooldown reduction of Radiance scales with [[Discipline]] for [[grenades]] and [[Strength]] for [[Scorch]]. Additional points in these [[stats]] further reduces the cooldown of those abilities when you have Radiance active.  
 
The Cooldown reduction of Radiance scales with [[Discipline]] for [[grenades]] and [[Strength]] for [[Scorch]]. Additional points in these [[stats]] further reduces the cooldown of those abilities when you have Radiance active.  
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While Radiance is active, all of your kills generate [[Orbs of Light]]. Basic mobs give 1-2 orbs; [[Majors and Ultras]] drop around 4-8. You have to deal the final blow, though.
 
==Tips and Tricks==
 
==Tips and Tricks==
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*To throw the most of [[Grenades]] during a single use of Radiance, you will need maximum [[discipline]], [[Heart of Praxic Fire]], [[Radiant Will]] and [[Gift of the Sun]]. You will be able to throw 11 grenades before the end of Radiance.
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*With no Discipline and other bonuses, you will only throw 4 grenades.
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*Aside from specific situations such as [[Nightfall]] or [[Crota's End Hard Mode]], you should use Radiance whenever its up.
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*Radiance kills do not count for super kill [[bounty]] purposes. You have to run [[Voidwalker]] to complete that bounty.
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*Use your grenades and scorch before activating Radiance to get most out of the super.  
 
*Use your grenades and scorch before activating Radiance to get most out of the super.  
  
 
*Damage reduction and melee damage boost make your Sunsinger lethal when dealing with a large group of enemies at close-quarters.
 
*Damage reduction and melee damage boost make your Sunsinger lethal when dealing with a large group of enemies at close-quarters.
 
  
  

Latest revision as of 04:55, 9 September 2017

Check Out Radiance on Destiny 2 Wiki Check Out Radiance on Destiny 2 Wiki

Radiance
Information
Class Warlock
Subclass Sunsinger
Type Super
Perk 1 Song of Flame
Perk 2 Radiant Skin
Perk 3 Fireborn
Description Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities.
Key Bind L1 + R1 or LB + RB

Radiance is the super ability of Sunsinger. Radiance dramatically increases the effectiveness of all your abilities for 13.73 seconds. While Radiance is active, you become more resistant to all enemy damage (you take half damage). Your Grenades recharges a lot faster and Scorch recharges a little bit faster. Your melee attack gets a massive damage boost. Scorch now deals 1.7x the base damage. It will 1-shot any player in The Crucible.

The Cooldown reduction of Radiance scales with Discipline for grenades and Strength for Scorch. Additional points in these stats further reduces the cooldown of those abilities when you have Radiance active.

While Radiance is active, all of your kills generate Orbs of Light. Basic mobs give 1-2 orbs; Majors and Ultras drop around 4-8. You have to deal the final blow, though.

Tips and Tricks

  • With no Discipline and other bonuses, you will only throw 4 grenades.
  • Radiance kills do not count for super kill bounty purposes. You have to run Voidwalker to complete that bounty.
  • Use your grenades and scorch before activating Radiance to get most out of the super.
  • Damage reduction and melee damage boost make your Sunsinger lethal when dealing with a large group of enemies at close-quarters.

Firebolt GrenadeFusion GrenadeGlideRadianceScorchSolar Grenade
Angel of LightBalanced GlideBrimstoneFirebornFlame ShieldFocused BurstFocused ControlGift of the SunRadiant SkinRadiant WillSolar WindSong of FlameSunburstTouch of FlameViking Funeral
Ancestral OrderArcane ForceArcane SpiritArcane WisdomChaos OrderDivine Order