Difference between revisions of "Radiance"
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Revision as of 08:10, 6 September 2017
Check Out Radiance on Destiny 2 Wiki
Radiance | |
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Information | |
Class | Warlock |
Subclass | Sunsinger |
Type | Super |
Perk 1 | Song of Flame |
Perk 2 | Radiant Skin |
Perk 3 | Fireborn |
Description | Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities. |
Key Bind | L1 + R1 or LB + RB |
Radiance is the super ability of Sunsinger. Radiance dramatically increases the effectiveness of all your abilities for 13.73 seconds. While Radiance is active, you become more resistant to all enemy damage (you take half damage). Your Grenades recharges a lot faster and Scorch recharges a little bit faster. Your melee attack gets a massive damage boost. Scorch now deals 1.7x the base damage. It will 1-shot any player in The Crucible.
The Cooldown reduction of Radiance scales with Discipline for grenades and Strength for Scorch. Additional points in these stats further reduces the cooldown of those abilities when you have Radiance active.
While Radiance is active, all of your kills generate Orbs of Light. Basic mobs give 1-2 orbs; Majors and Ultras drop around 4-8. You have to deal the final blow, though.
Tips and Tricks
- To throw the most of Grenades during a single use of Radiance, you will need maximum discipline, Heart of Praxic Fire, Radiant Will and Gift of the Sun. You will be able to throw 11 grenades before the end of Radiance.
- With no Discipline and other bonuses, you will only throw 4 grenades.
- Aside from specific situations such as Nightfall or Crota's End Hard Mode, you should use Radiance whenever its up.
- Radiance kills do not count for super kill bounty purposes. You have to run Voidwalker to complete that bounty.
- Use your grenades and scorch before activating Radiance to get most out of the super.
- Damage reduction and melee damage boost make your Sunsinger lethal when dealing with a large group of enemies at close-quarters.
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