Difference between revisions of "Modifiers"
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Modifiers change the difficulty of a [[Story Mission]], [[Strike]] or [[Arena]]. | Modifiers change the difficulty of a [[Story Mission]], [[Strike]] or [[Arena]]. | ||
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! Effect | ! Effect | ||
! Introduced | ! Introduced | ||
− | |||
|- | |- | ||
− | |[[Airborne]]||Players deal more damage while in the air. || [[HoW]] || | + | |[[Airborne]]||Players deal more damage while in the air. || [[HoW]] |
+ | |- | ||
+ | |[[Arc Burn]]||Arc damage from any source is increased by 300%. || Original | ||
+ | |- | ||
+ | |[[Berserk]]||Minions of the Darkness won’t flinch, even after massive damage. || Original | ||
+ | |- | ||
+ | |[[Brawler]]|| Guardian's melee damage is increased by 300%. || [[HoW]] | ||
+ | |- | ||
+ | |[[Catapult (Modifier)|Catapult]]|| Cooldown of [[Grenade]] abilities are greatly decreased. || [[HoW]] | ||
+ | |- | ||
+ | |[[Chaff]]|| Player radar is disabled.|| [[TTK]] | ||
|- | |- | ||
− | |[[ | + | |[[Daybreak]] || Reduces cooldown of all abilities. [[Epic]] is inherent. || [[AoT]] |
|- | |- | ||
− | |[[ | + | |[[Epic]]||Heavily shielded and highly aggressive enemies appear in great numbers. || Original |
|- | |- | ||
− | |[[ | + | |[[Exposure]]|| Guardians' [[shield]]s are increased but they do not regenerate. || [[HoW]] |
|- | |- | ||
− | |[[ | + | |[[Fresh Troops]]||Some enemy squads have been fortified with additional reinforcements. || [[HoW]] |
|- | |- | ||
− | |[[ | + | |[[Grounded]]||Players take more damage while airborne. || [[TTK]] |
|- | |- | ||
− | |[[ | + | |[[Heroic]]||Enemies appear in greater numbers and are more aggressive. || Original |
|- | |- | ||
− | |[[ | + | |[[Ironclad]]||More enemies have shields. || [[TTK]] |
|- | |- | ||
− | |[[ | + | |[[Juggler]]||No ammo drops for your equipped weapon. || Original |
|- | |- | ||
− | |[[ | + | |[[Lightswitch]]||Minions of the Darkness deal much more melee damage. || Original |
|- | |- | ||
− | |[[ | + | |[[Match Game]]||Enemy shields are resistant to all unmatched elemental damage. || [[TTK]] |
|- | |- | ||
− | |[[Nightfall]]||If all players in your fireteam die, you will be returned to orbit. || Original | + | |[[Nightfall]]||If all players in your fireteam die, you will be returned to orbit. || Original |
|- | |- | ||
− | |[[Small Arms]]|| Damage of [[Primary Weapons]] is doubled. || [[HoW]] | + | |[[Small Arms]]|| Damage of [[Primary Weapons]] is doubled. || [[HoW]] |
|- | |- | ||
− | |[[Solar Burn]]||Solar damage from any source is increased by 300%. || Original | + | |[[Solar Burn]]||Solar damage from any source is increased by 300%. || Original |
|- | |- | ||
− | |[[Specialist]]||Damage of [[Special Weapons]] is doubled. || [[HoW]] | + | |[[Specialist]]||Damage of [[Special Weapons]] is doubled. || [[HoW]] |
|- | |- | ||
− | |[[Trickle]]|| Cooldown of all of your [[abilities]] ([[grenades]], [[melee]] and [[super]]) are increased. || [[HoW]] | + | |[[Trickle]]|| Cooldown of all of your [[abilities]] ([[grenades]], [[melee]] and [[super]]) are increased. || [[HoW]] |
|- | |- | ||
− | |[[Void Burn]]||Void damage from any source is increased by 300%. || Original | + | |[[Void Burn]]||Void damage from any source is increased by 300%. || Original |
|- | |- | ||
|} | |} | ||
Please note that in [[Heroic]] and [[Epic]] Modifiers, the entire encounters are changed. More and more powerful [[enemies]] become available. They even have smarter A.I. [[Nightfall]] is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike. | Please note that in [[Heroic]] and [[Epic]] Modifiers, the entire encounters are changed. More and more powerful [[enemies]] become available. They even have smarter A.I. [[Nightfall]] is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike. |
Latest revision as of 07:15, 6 September 2017
Check Out Modifiers on Destiny 2 Wiki
Modifiers change the difficulty of a Story Mission, Strike or Arena.
Modifier | Effect | Introduced |
---|---|---|
Airborne | Players deal more damage while in the air. | HoW |
Arc Burn | Arc damage from any source is increased by 300%. | Original |
Berserk | Minions of the Darkness won’t flinch, even after massive damage. | Original |
Brawler | Guardian's melee damage is increased by 300%. | HoW |
Catapult | Cooldown of Grenade abilities are greatly decreased. | HoW |
Chaff | Player radar is disabled. | TTK |
Daybreak | Reduces cooldown of all abilities. Epic is inherent. | AoT |
Epic | Heavily shielded and highly aggressive enemies appear in great numbers. | Original |
Exposure | Guardians' shields are increased but they do not regenerate. | HoW |
Fresh Troops | Some enemy squads have been fortified with additional reinforcements. | HoW |
Grounded | Players take more damage while airborne. | TTK |
Heroic | Enemies appear in greater numbers and are more aggressive. | Original |
Ironclad | More enemies have shields. | TTK |
Juggler | No ammo drops for your equipped weapon. | Original |
Lightswitch | Minions of the Darkness deal much more melee damage. | Original |
Match Game | Enemy shields are resistant to all unmatched elemental damage. | TTK |
Nightfall | If all players in your fireteam die, you will be returned to orbit. | Original |
Small Arms | Damage of Primary Weapons is doubled. | HoW |
Solar Burn | Solar damage from any source is increased by 300%. | Original |
Specialist | Damage of Special Weapons is doubled. | HoW |
Trickle | Cooldown of all of your abilities (grenades, melee and super) are increased. | HoW |
Void Burn | Void damage from any source is increased by 300%. | Original |
Please note that in Heroic and Epic Modifiers, the entire encounters are changed. More and more powerful enemies become available. They even have smarter A.I. Nightfall is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike.