Difference between revisions of "Fallen"
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The Fallen are one of the antagonistic races in Destiny. The Fallen are a nomadic race of four-armed, bipedal humanoids that founded their home on [[Earth]] and the [[Moon]]. | The Fallen are one of the antagonistic races in Destiny. The Fallen are a nomadic race of four-armed, bipedal humanoids that founded their home on [[Earth]] and the [[Moon]]. | ||
+ | '''Weakness:''' Players can score [[Precision Kills]] against humanoid Fallen enemies by shooting at their heads. [[Shanks]] has no weak points. [[Servitor]]'s central "eye" is its weakspot. | ||
+ | |||
+ | '''Attacks and Damage Types:''' Most of Fallen enemies do [[Arc]] damage. [[Captain]]s and [[Devil Walker]]'s cannon deal [[Solar]] damage. Servitor deals [[Void]] damage. | ||
==Types of Fallen Enemies== | ==Types of Fallen Enemies== | ||
===Dreg=== | ===Dreg=== | ||
+ | {{main|Dreg}} | ||
+ | Dregs have their lower arms removed in a ritual of humiliation and obedience, they constantly seek to become the best of their kind, so they may ascend the ladder (and regrow their arms) to become Vandals | ||
===Shank=== | ===Shank=== | ||
+ | {{main|Shank}} | ||
+ | The Fallen employ Shanks, a hovering robot that scouts, patrols and guards important areas for the Fallen militants. | ||
===Vandal=== | ===Vandal=== | ||
+ | {{main|Vandal}} | ||
+ | Vandals are the veterans; seasoned, experienced warriors who employ a variety of methods to end Guardians’ lives: Stealth cloaks, Arc blades, Wire Rifles, and any other number of horrifying weapons the vanguard have yet to encounter. | ||
===Captain=== | ===Captain=== | ||
+ | {{main|Captain}} | ||
+ | Captains are the top of the chain, the commanders of Fallen units on the ground. Formidable, shielded opponents, they carry the banner of their house. Ruthless, even to their own kind, they have been seen to kill lesser infantry for disobeying orders. | ||
− | == | + | ===Servitor=== |
− | + | {{main|Servitor}} | |
− | + | Servitors are believed to be relics of the once mighty Fallen civilisation. They process matter and energy into Ether, which the Fallen need to survive. They support Fallen with powerful energy weapons and defensive systems. | |
− | + | ==Machines== | |
+ | ===Devil Walkers=== | ||
+ | {{main|Devil Walkers}} | ||
+ | Walkers are giant, six-legged robotic tanks that are placed in key positions to protect Fallen leaders and destroy enemies of said leaders. Guardians are warned, these machines are not to be take lightly. Their tracking system accounts for multiple targets as their giant cannon locks onto threats with terrifying accuracy. | ||
+ | |||
+ | ===Pikes=== | ||
+ | {{main|Pikes}} | ||
+ | Pikes are the Fallen’s patrol vehicles. Lightning quick with twin cannons of deadly arc energy, Guardians are asked to capture these devices where possible. Their use in the Crucible is paramount for our training. | ||
+ | ==Lore== | ||
+ | The Fallen are nimble six-limbed insect-like humanoids with 4 prehensile arms and 2 ambulatory legs. With these features, they are able to scale walls and climb buildings with ease. Additionally, Fallen conveys a intricate knowledge of technological know-how and possesses sophisticated [[weapons]], [[armor]] and [[ships]]. | ||
− | + | Fallen can thrive in an array of surroundings without substantial armor or elaborate alterations of their body structures. They journey modestly, attack rapidly, and vanish immediately after battles. Additionally, they are proven to stalk their foes and employ group strategies to overpower [[Guardians]]. During battles, Fallen fighters work in groups directed by [[Captain]]s. Occasionally, they will utilize small, floating drones called [[Shank]]s and massive spider-like mecha called [[Devil Walker]]s. | |
− | Although the Fallen frequently stay in deserted | + | Although the Fallen frequently stay in deserted areas in various [[locations]] like [[Earth]], the [[Moon]], and [[Europa]], these creatures are nomadic and thus do not have long lasting strongholds in these parts. They rather reside in their ships. Unfortunately, The Fallen has occupied all the planets once held by humans. |
− | The Fallen | + | The Fallen Faction is structured into unique cliques of aristocracy. Several of which are as hostile to one another as they are to [[Humans]]. This fact suggests that there are ferocious infighting within the faction itself. |
==Images== | ==Images== |
Latest revision as of 07:11, 6 September 2017
Check Out Fallen on Destiny 2 Wiki
The Fallen are one of the antagonistic races in Destiny. The Fallen are a nomadic race of four-armed, bipedal humanoids that founded their home on Earth and the Moon.
Weakness: Players can score Precision Kills against humanoid Fallen enemies by shooting at their heads. Shanks has no weak points. Servitor's central "eye" is its weakspot.
Attacks and Damage Types: Most of Fallen enemies do Arc damage. Captains and Devil Walker's cannon deal Solar damage. Servitor deals Void damage.
Types of Fallen Enemies
Dreg
- Main article: Dreg
Dregs have their lower arms removed in a ritual of humiliation and obedience, they constantly seek to become the best of their kind, so they may ascend the ladder (and regrow their arms) to become Vandals
Shank
- Main article: Shank
The Fallen employ Shanks, a hovering robot that scouts, patrols and guards important areas for the Fallen militants.
Vandal
- Main article: Vandal
Vandals are the veterans; seasoned, experienced warriors who employ a variety of methods to end Guardians’ lives: Stealth cloaks, Arc blades, Wire Rifles, and any other number of horrifying weapons the vanguard have yet to encounter.
Captain
- Main article: Captain
Captains are the top of the chain, the commanders of Fallen units on the ground. Formidable, shielded opponents, they carry the banner of their house. Ruthless, even to their own kind, they have been seen to kill lesser infantry for disobeying orders.
Servitor
- Main article: Servitor
Servitors are believed to be relics of the once mighty Fallen civilisation. They process matter and energy into Ether, which the Fallen need to survive. They support Fallen with powerful energy weapons and defensive systems.
Machines
Devil Walkers
- Main article: Devil Walkers
Walkers are giant, six-legged robotic tanks that are placed in key positions to protect Fallen leaders and destroy enemies of said leaders. Guardians are warned, these machines are not to be take lightly. Their tracking system accounts for multiple targets as their giant cannon locks onto threats with terrifying accuracy.
Pikes
- Main article: Pikes
Pikes are the Fallen’s patrol vehicles. Lightning quick with twin cannons of deadly arc energy, Guardians are asked to capture these devices where possible. Their use in the Crucible is paramount for our training.
Lore
The Fallen are nimble six-limbed insect-like humanoids with 4 prehensile arms and 2 ambulatory legs. With these features, they are able to scale walls and climb buildings with ease. Additionally, Fallen conveys a intricate knowledge of technological know-how and possesses sophisticated weapons, armor and ships.
Fallen can thrive in an array of surroundings without substantial armor or elaborate alterations of their body structures. They journey modestly, attack rapidly, and vanish immediately after battles. Additionally, they are proven to stalk their foes and employ group strategies to overpower Guardians. During battles, Fallen fighters work in groups directed by Captains. Occasionally, they will utilize small, floating drones called Shanks and massive spider-like mecha called Devil Walkers.
Although the Fallen frequently stay in deserted areas in various locations like Earth, the Moon, and Europa, these creatures are nomadic and thus do not have long lasting strongholds in these parts. They rather reside in their ships. Unfortunately, The Fallen has occupied all the planets once held by humans.
The Fallen Faction is structured into unique cliques of aristocracy. Several of which are as hostile to one another as they are to Humans. This fact suggests that there are ferocious infighting within the faction itself.
Images
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