Difference between revisions of "Sunsinger"

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Sunsinger is a [[subclasses|subclass]] of [[Warlock]]. It is unlocked when the player reaches level 15. Sunsinger is the damage and support focused subclass with emphasis on [[Solar]] damage. She will be able to use her magical abilities to enhance herself and her allies.
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{{D2Wiki Page}}
 
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==General Information==
Description: Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities.
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{{TOCRIGHT}}
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[[File:This_image_shows_how_the_Sunsinger_equipped_class_would_look_like_2015-03-25_08-01.jpg|thumbnail|This image shows how the Sunsinger equipped class would look like]]
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Sunsinger is a [[subclasses|subclass]] of [[Warlock]]. It is unlocked when the player reaches level 15. Sunsinger is the PvE and team focused subclass with emphasis on [[Solar]] damage. They will be able to use their magical abilities to enhance both themselves and their allies. [[Radiance]], Sunsinger's [[Super]], is a powerful ability grant massive offensive and defensive buffs. With the the [[Fireborn]] perk you can even self-revive. Sunsinger can dish out massive amounts of solar/burn DoT damage with [[Scorch]] and [[grenades]].
  
 
==Abilities==
 
==Abilities==
 
{{#ask: [[Category:Abilities]] [[Category:Sunsinger]]
 
{{#ask: [[Category:Abilities]] [[Category:Sunsinger]]
 
| ?Type
 
| ?Type
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| ?Description#-
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| headers = plain
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| link = all
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| class= sortable wikitable smwtable
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}}
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==Perks==
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===Ability Perks===
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'''[[Radiance]]''':
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{{#ask: [[Category:Upgrades]] [[Category:Sunsinger]] [[Type::Ability]] [[Ability::Radiance]]
 
| ?Description
 
| ?Description
| ?Upgrade 1
 
| ?Upgrade 2
 
| ?Upgrade 3
 
 
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==Upgrades==
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'''[[Scorch]]''':
===Ability Upgrades===
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{{#ask: [[Category:Upgrades]] [[Category:Sunsinger]] [[Type::Ability]] [[Ability::Scorch]]
{{#ask: [[Category:Upgrades]] [[Category:Sunsinger]] [[Type::Ability]]
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===Training Upgrades===
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'''[[Glide]]''':
{{#ask: [[Category:Upgrades]] [[Type::Training]] [[Class::Warlock]]
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{{#ask: [[Category:Upgrades]] [[Category:Sunsinger]] [[Type::Ability]] [[Ability::Glide]]
 
| ?Description
 
| ?Description
 
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| class= sortable wikitable smwtable
 
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*Note that Sunsinger shares Training upgrades with [[Voidwalker]]
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===Miscellaneous Upgrades===
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===Miscellaneous Perks===
{{#ask: [[Category:Upgrades]] [[Type::Miscellaneous]] [[Subclass::Sunsinger]]
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'''Column 6''':
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{{#ask: [[Category:Upgrades]] [[Type::Miscellaneous]] [[Subclass::Sunsinger]] [[Column::6]]
 
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| class= sortable wikitable smwtable
 
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}}
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'''Column 8''':
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{{#ask: [[Category:Upgrades]] [[Type::Miscellaneous]] [[Subclass::Sunsinger]] [[Column::8]]
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| ?Description
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| headers = plain
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| link = subject
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| class= sortable wikitable smwtable
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}}
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===Training Perks===
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{{#ask: [[Category:Upgrades]] [[Type::Training]] [[Class::Warlock]]
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| ?Agility
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| ?Armor
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| ?Recovery
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| headers = plain
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| link = subject
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| class= sortable wikitable smwtable
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}}
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*Note that Sunsinger shares Training upgrades with [[Voidwalker]]
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==Sunsinger Builds==
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===PvE Builds===
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1.[[Firebolt Grenade]], [[Song of Flame]], [[Flame Shield]], [[Sunburst]], [[Touch of Flame]]
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*There are two main roles this build has. Preventing enemies from recovering shields, and helping teammates use their abilities more often. Using Radiance in front of a group of foot enemies or cannon fodder allows you to rack up melee kills and begin generating orbs of light at a rapid pace, where Flame Shield will prevent dying from the close range. At the same time, Song of Flame allows reduced cool-downs for your teams grenades and melee attacks, and therefore your super can lower all three of your teams abilities. Combining that with Touch of Flame will give DOT to enemies, making their shields stay down while your team gets the finishing blow.
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===PvP Builds===
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'''1.''' [[Firebolt Grenade]], [[Radiant Skin]], [[Flame Shield]], [[Touch of Flame]] and [[Viking Funeral]]
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*When in radiance spam your firebolts and finish people off with your primary. Try to get a melee kill as it will give you a flame shield and the melee will be a one shot. You can usually kill bladedancers too if you have the shield with a grenade, shotgun and melee combo.
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==Recommended Stats==
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[[Discipline]] is the most important stat for Sunsinger. Maximum Discipline allows the player to throw 9 and half grenades during a single [[Radiance]] use. [[Intellect]] is also very important. [[Strength]] is the least important.
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==Recommended Gear==
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[[Heart of the Praxic Fire]] will allow the player to throw more [[grenades]] during [[Radiance]]. It is beastly in PvE and good in PvP.
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Even though, [[Voidfang Vestments]] is a [[Voidwalker]] [[exotic]], it can be useful in PvP by allowing you to spawn with full grenade energy.
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[[Claws of Ahamkara]] can be useful for 2 [[Flame Shield]]s, making you extra tanky.
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==Strategy==
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===PvE Strategy===
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[[Fusion Grenade]] for single target or boss. [[Firebolt Grenade]] for large groups of enemies.
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===PvP Strategy===
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==Mechanical Notes==
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Damage over Time effects are incapable of triggering other effects. This has negative implications towards certain class perks. For example, [[Brimstone]] is triggered by killing an enemy with Scorch. However, only the initial damage counts for the kill - the Damage over Time effect from Scorch's Ignite will not trigger [[Brimstone]]. Similarly, Solar Grenade's damage comes in two parts, a small initial damage burst and a Damage over Time effect in the area. Only enemies caught in the initial burst will trigger the [[Touch of Flame]] perk.
  
 
{{classes}}
 
{{classes}}

Latest revision as of 05:02, 6 September 2017

Check Out Sunsinger on Destiny 2 Wiki

General Information

This image shows how the Sunsinger equipped class would look like

Sunsinger is a subclass of Warlock. It is unlocked when the player reaches level 15. Sunsinger is the PvE and team focused subclass with emphasis on Solar damage. They will be able to use their magical abilities to enhance both themselves and their allies. Radiance, Sunsinger's Super, is a powerful ability grant massive offensive and defensive buffs. With the the Fireborn perk you can even self-revive. Sunsinger can dish out massive amounts of solar/burn DoT damage with Scorch and grenades.

Abilities

 TypeDescription
Firebolt GrenadeGrenadesA grenade that unleashes bolts of Solar Light at nearby enemies.
Fusion Grenade (Sunsinger)GrenadesAn explosive grenade that causes bonus damage when attached to its target.
GlideJumpsJump and then press (X) or (A) again while in the air to activate Glide.
RadianceSupersFill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities.
ScorchMelee AbilitiesA powerful melee attack that ignites enemies, causing fire damage over time.
Solar GrenadeGrenadesA grenade that creates a flare of Solar Light which continuously damages enemies trapped inside.

Perks

Ability Perks

Radiance:

 Description
FirebornRadiance can now be activated from beyond the grave. Doing so returns you to life.
Radiant SkinWhile active, Radiance reduces incoming damage.
Song of FlameWhile active, Radiance reduces all cooldowns for nearby allies.

Scorch:

 Description
BrimstoneKilling enemies with Scorch causes them to explode
Flame ShieldKilling an enemy with Scorch reduces incoming damage for a short time. Increases armor by 1
Solar WindHitting an enemy with Scorch knocks them back.

Glide:

 Description
Balanced GlideUpgrades Glide to provide bonuses to both speed and control.
Focused BurstUpgrades Glide to provide an initial boost of speed.
Focused ControlUpgrades Glide for better directional control while in air.

Miscellaneous Perks

Column 6:

 Description
Radiant WillIncreases the duration of Radiance
SunburstKilling an enemy with Scorch has a chance to generate Orbs of Light.
Viking FuneralTargets afflicted with Ignite take more damage from all sources. Stacks up to 3 times.

Column 8:

 Description
Angel of LightAiming your weapon while in the air holds you in place for a short time. Increases Agility by 1.
Gift of the SunGain an additional grenade.
Touch of FlameAll grenades ignite enemies, causing damage over time.

Training Perks

 AgilityArmorRecovery
Ancestral Order+2+2+2
Arcane Force+2+2
Arcane Spirit+2+2
Arcane Wisdom+2+2
Chaos Order+5
Divine Order+4+2
  • Note that Sunsinger shares Training upgrades with Voidwalker

Sunsinger Builds

PvE Builds

1.Firebolt Grenade, Song of Flame, Flame Shield, Sunburst, Touch of Flame

  • There are two main roles this build has. Preventing enemies from recovering shields, and helping teammates use their abilities more often. Using Radiance in front of a group of foot enemies or cannon fodder allows you to rack up melee kills and begin generating orbs of light at a rapid pace, where Flame Shield will prevent dying from the close range. At the same time, Song of Flame allows reduced cool-downs for your teams grenades and melee attacks, and therefore your super can lower all three of your teams abilities. Combining that with Touch of Flame will give DOT to enemies, making their shields stay down while your team gets the finishing blow.

PvP Builds

1. Firebolt Grenade, Radiant Skin, Flame Shield, Touch of Flame and Viking Funeral

  • When in radiance spam your firebolts and finish people off with your primary. Try to get a melee kill as it will give you a flame shield and the melee will be a one shot. You can usually kill bladedancers too if you have the shield with a grenade, shotgun and melee combo.

Recommended Stats

Discipline is the most important stat for Sunsinger. Maximum Discipline allows the player to throw 9 and half grenades during a single Radiance use. Intellect is also very important. Strength is the least important.

Recommended Gear

Heart of the Praxic Fire will allow the player to throw more grenades during Radiance. It is beastly in PvE and good in PvP.

Even though, Voidfang Vestments is a Voidwalker exotic, it can be useful in PvP by allowing you to spawn with full grenade energy.

Claws of Ahamkara can be useful for 2 Flame Shields, making you extra tanky.

Strategy

PvE Strategy

Fusion Grenade for single target or boss. Firebolt Grenade for large groups of enemies.

PvP Strategy

Mechanical Notes

Damage over Time effects are incapable of triggering other effects. This has negative implications towards certain class perks. For example, Brimstone is triggered by killing an enemy with Scorch. However, only the initial damage counts for the kill - the Damage over Time effect from Scorch's Ignite will not trigger Brimstone. Similarly, Solar Grenade's damage comes in two parts, a small initial damage burst and a Damage over Time effect in the area. Only enemies caught in the initial burst will trigger the Touch of Flame perk.


StrikerDefenderSunbreaker
GunslingerBladedancerNightstalker
VoidwalkerSunsingerStormcaller