Difference between revisions of "FEVER AND REMEDY~"
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− | [[FEVER AND REMEDY~]] is a level 40 [[Legendary]] [[Hand Cannon]]. It can be Dropped in [[Wrath of the Machine | + | [[FEVER AND REMEDY~]] is a level 40 [[Legendary]] [[Hand Cannon]]. It can be Dropped in [[Wrath of the Machine Heroic Mode]] [[raid]]. |
*FEVER AND REMEDY~ is a [[Year 3 Legendary Weapon]] released in [[Rise of Iron]] [[expansion]]. | *FEVER AND REMEDY~ is a [[Year 3 Legendary Weapon]] released in [[Rise of Iron]] [[expansion]]. | ||
__NOTOC__ | __NOTOC__ | ||
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==Tips and Tricks== | ==Tips and Tricks== | ||
+ | |||
+ | ===PvP=== | ||
+ | *[[Time-to-Kill]]: 0.86s (1 crit shot and 2 body shots) | ||
+ | *86 damage per crit shot, 57 damage per body shot | ||
+ | |||
+ | '''Pros and Cons''' | ||
+ | *Pros - Very high mag size. Above average range, stability, and reload speed. | ||
+ | *Neutral - None. | ||
+ | *Cons - Below average aim assist and equip speed. Low recoil direction. | ||
+ | |||
+ | '''Recommended Perks''' | ||
+ | *[[Accurized Ballistics]] | ||
+ | *[[Reactive Reload]] | ||
+ | *[[Hammer Forged]] or [[Reinforced Barrel]] | ||
+ | *[[Quick Reaction]] | ||
+ | |||
+ | '''Review''' | ||
+ | |||
+ | Here we come to a weapon that is something of an enigma. Reactive Reload is generally considered more useful in PvP, and the fact that it comes with a barrel perk that boosts range and the choice of either Hammer Forged or Reinforced Barrel seems to cement the idea that this gun was designed with the Crucible in mind, despite being a raid weapon. Accurized Ballistics will take away some aim assist, but it will increase the impact and range enough to be very noticeable, especially with how drastic the damage drop off on HCs can be. Reactive Reload is fantastic for stringing kills together, and the signature perk increases your agility when it's active, making it easier than ever to find your next target. Hammer Forged is in competition with Reinforced Barrel in the third slot, and you'll have to decide if pushing out the damage drop off is worth the stability penalty. The recoil direction and aim assist aren't the best for a hand cannon, but they're nowhere near as low as the Eyasluna, and the high base range and stability more than make up for it. All in all, I think this gun is to use in casual PvP, but not seriously competitive with the limited perk selection. In PvE it loses out pretty easily to Fatebringer and other weapons that can roll with explosive perks. | ||
==Trivia== | ==Trivia== | ||
==Images== | ==Images== | ||
+ | [[file:fever and remedy1.jpg|350px]] | ||
− | [[Category:Weapons]] [[Category:Hand Cannons]] [[Category:Primary Weapons]] [[Category:Legendary]] [[Category:Rise of Iron]] [[Category:Year 3]] [[Category:Wrath of the Machine]] [[Category:Wrath of the Machine | + | [[Category:Weapons]] [[Category:Hand Cannons]] [[Category:Primary Weapons]] [[Category:Legendary]] [[Category:Rise of Iron]] [[Category:Year 3]] [[Category:Wrath of the Machine]] [[Category:Wrath of the Machine Heroic Mode]] |
Latest revision as of 13:12, 9 May 2017
FEVER AND REMEDY~ | |
---|---|
Information | |
Year | 3 |
Type | Hand Cannon |
Slot | Primary Weapon |
Level | 40 |
Rarity | Legendary |
Damage Type | Kinetic |
Attack | 380 |
Impact | 81 |
Rate of Fire | 22 |
Range | 35 |
Stability | 41 |
Reload | 43 |
Magazine | 11 |
Zoom | 15 |
Recoil | 85 |
Equip Speed | 50 |
Aim Assist | 65 |
Acquired by | Dropped in Wrath of the Machine HM |
Description | Judith-D: ~consumption~ strongly encouraged. |
- FEVER AND REMEDY~ is a Year 3 Legendary Weapon released in Rise of Iron expansion.
Perks
Column 1
- Whirlwind's Curse - This weapon does bonus damage against Fallen. Bonus Agility when this weapon is equipped.
- Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.
Column 2
- Smart Drift Control - Predictable and controllable recoil. Penalty to range.
- Accurized Ballistics - More range and impact. Increased recoil.
- Field Choke - More range and impact. Increased recoil.
Column 3
- Reactive Reload - Reloading this weapon after a kill grants a damage bonus for a short time.
Column 4
- Hammer Forged - Improved range and accuracy.
- Speed Reload - Reload this weapon quickly.
- Reinforced Barrel - Increased Range Reduced Stability
Column 5
- Quick Reaction - Gain increased Agility while the Reactive Reload perk is active.
Tips and Tricks
PvP
- Time-to-Kill: 0.86s (1 crit shot and 2 body shots)
- 86 damage per crit shot, 57 damage per body shot
Pros and Cons
- Pros - Very high mag size. Above average range, stability, and reload speed.
- Neutral - None.
- Cons - Below average aim assist and equip speed. Low recoil direction.
Recommended Perks
Review
Here we come to a weapon that is something of an enigma. Reactive Reload is generally considered more useful in PvP, and the fact that it comes with a barrel perk that boosts range and the choice of either Hammer Forged or Reinforced Barrel seems to cement the idea that this gun was designed with the Crucible in mind, despite being a raid weapon. Accurized Ballistics will take away some aim assist, but it will increase the impact and range enough to be very noticeable, especially with how drastic the damage drop off on HCs can be. Reactive Reload is fantastic for stringing kills together, and the signature perk increases your agility when it's active, making it easier than ever to find your next target. Hammer Forged is in competition with Reinforced Barrel in the third slot, and you'll have to decide if pushing out the damage drop off is worth the stability penalty. The recoil direction and aim assist aren't the best for a hand cannon, but they're nowhere near as low as the Eyasluna, and the high base range and stability more than make up for it. All in all, I think this gun is to use in casual PvP, but not seriously competitive with the limited perk selection. In PvE it loses out pretty easily to Fatebringer and other weapons that can roll with explosive perks.