Difference between revisions of "Magnetic Grenade"

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| Function = Generates two explosions for 100 and then 80 damage. Deals 65 additional damage if it sticks to a target.
 
| Function = Generates two explosions for 100 and then 80 damage. Deals 65 additional damage if it sticks to a target.
 
| Description = A grenade that attaches to enemies and explodes twice.
 
| Description = A grenade that attaches to enemies and explodes twice.
| Key Bind = L1
+
| Key Bind = L1 or LB
 
| Extra =
 
| Extra =
 
}}
 
}}

Revision as of 15:46, 4 May 2017

Magnetic Grenade
Information
Class Titan
Subclass Defender
Type Grenade
Damage 180/245
Radius 5m
Prerequisite None
Next Spike Grenade
Function Generates two explosions for 100 and then 80 damage. Deals 65 additional damage if it sticks to a target.
Description A grenade that attaches to enemies and explodes twice.
Key Bind L1 or LB

Magnetic Grenade is a grenade used by Defender. It not only attaches itself to targets but also explodes twice. The 2 explosions deal 100 and 80 damage respectively. If the grenade is stuck to a target, it deals another 65 damage.

Tips and Tricks

  • In The Crucible, the Magnetic Grenade is lethal to any player if you can stick it on them.

DisintegrateLiftMagnetic GrenadeSpike GrenadeSuppressor GrenadeWard of Dawn
Armor of LightBastion (Upgrade)Blessing of LightCatapultGift of LightGift of the VoidIlluminated (Defender)Increased ControlIncreased HeightIron HarvestRelentlessUnbreakableUntouchableWar MachineWeapons of Light
Titan Codex ITitan Codex IITitan Codex IIITitan Codex IVTitan Codex VTitan Codex VI