Difference between revisions of "Templar Challenge Mode"
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{{see also|Vault of Glass (Age of Triumph)}} | {{see also|Vault of Glass (Age of Triumph)}} | ||
+ | '''Requirement''' | ||
+ | |||
+ | Stop the templar from completing a teleport. | ||
+ | |||
+ | '''Guide''' | ||
+ | |||
+ | We achieved this by splitting up our group to have: | ||
+ | *Immediately eliminate both oracles the templar spawns so no other oracles spawn so long as you do not let the templar teleport and regain his shield -1 relic runner blocking one of templar's teleports *2 guardians cleaning up adds and making orbs if possible -3 3 guardians DPSing the templar | ||
+ | *as a side note if there was time the adds guardians also DPSed the templar. | ||
+ | |||
+ | '''Team Setup''' | ||
+ | *1 Hunter with tether | ||
+ | *1 Hunter with celestial nighthawk golden gun | ||
+ | *1 Warlock with self res and solar grenades | ||
+ | *3 Titans with various bubbles (weapons and blessings) | ||
+ | We had 1 person be relic holder (duh), 2 people on add control / generating orbs and such and 3 people DPSing the templar. The Add control people can shoot templar as well when they have a chance | ||
+ | Our gun loadouts depended on the fight but for the 2 challenges it was mostly Sleeper simulants and high caliber snipes (mine had triple tap) |
Revision as of 23:14, 4 April 2017
- See also: Vault of Glass (Age of Triumph)
Requirement
Stop the templar from completing a teleport.
Guide
We achieved this by splitting up our group to have:
- Immediately eliminate both oracles the templar spawns so no other oracles spawn so long as you do not let the templar teleport and regain his shield -1 relic runner blocking one of templar's teleports *2 guardians cleaning up adds and making orbs if possible -3 3 guardians DPSing the templar
- as a side note if there was time the adds guardians also DPSed the templar.
Team Setup
- 1 Hunter with tether
- 1 Hunter with celestial nighthawk golden gun
- 1 Warlock with self res and solar grenades
- 3 Titans with various bubbles (weapons and blessings)
We had 1 person be relic holder (duh), 2 people on add control / generating orbs and such and 3 people DPSing the templar. The Add control people can shoot templar as well when they have a chance Our gun loadouts depended on the fight but for the 2 challenges it was mostly Sleeper simulants and high caliber snipes (mine had triple tap)