Difference between revisions of "Fang of Ir Yut (Year 3)"
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{{see also|Fang of Ir Yut (Year 1)}} | {{see also|Fang of Ir Yut (Year 1)}} | ||
− | [[Fang of Ir Yut (Year 3)]] is a level ?? [[Legendary]] [[Scout Rifle]]. It can be dropped from [[Crota's End (Age of Triumph]]. | + | [[Fang of Ir Yut (Year 3)]] is a level ?? [[Legendary]] [[Scout Rifle]]. It can be dropped from [[Crota's End (Age of Triumph)]]. |
*Fang of Ir Yut (Year 3) is a [[Year 3 Legendary Weapon]] released in [[Age of Triumph]] [[event]]. | *Fang of Ir Yut (Year 3) is a [[Year 3 Legendary Weapon]] released in [[Age of Triumph]] [[event]]. | ||
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Revision as of 10:55, 4 April 2017
Fang of Ir Yut (Year 3) | |
---|---|
Information | |
Year | 3 |
Type | Scout Rifle |
Slot | Primary Weapon |
Level | ?? |
Rarity | Legendary |
Damage Type | Kinetic |
Attack | 365–400 |
Impact | 48 |
Rate of Fire | 37 |
Range | 75-83 |
Stability | 49–74 |
Reload | 67-73 |
Magazine | 15 |
Zoom | 20-26 |
Recoil | 72 |
Equip Speed | 43-56 |
Aim Assist | 50-55 |
Acquired by | Crota's End (Age of Triumph) |
Description | This is the shape and the point of the tooth: nothing has ever lived that will not die. |
- See also: Fang of Ir Yut (Year 1)
Fang of Ir Yut (Year 3) is a level ?? Legendary Scout Rifle. It can be dropped from Crota's End (Age of Triumph).
- Fang of Ir Yut (Year 3) is a Year 3 Legendary Weapon released in Age of Triumph event.
Perks
Column 1
- Hive Disruptor - Increase damage to Hive Majors.
- Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.
Column 2
- Red Dot-ORS - Accurized sight. For precise fire.
- TrueSight IS - Flexible sight. Light, with good recoil control. Strong target acquisition.
- Focus Lens FLA5 - Sharpshooter scope. Long range, with enhanced target acquisition. Surprisingly light.
Column 3
- Spray and Play - Increases the reload speed of this weapon when its mag is empty.
- Target Mark - Enemies hit by this weapon are briefly highlighted.
Column 4
- High Caliber Rounds - Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
- Perfect Balance - This weapon has extremely low recoil.
- Field Scout - Increases carried Ammo capacity.
Column 5
- Third Eye - Radar stays active while aiming down this weapon's sights.
Tips and Tricks
PvP
- Time-to-Kill: 1.00s (2 crit shots and 2 body shots), 1.33s (5 body shots)
- 61 damage per crit shot, 41 per body shot
Pros and Cons
- Pros - High range, stability, and reload speed.
- Neutral - None.
- Cons - Below average mag size and aim assist.
Recommended Perks
Review
Although the archetype itself isn't powerful in high level PvP due to the slow time-to-kill, this is actually one of the weapons I'm most excited to get to use again in PvP. Not only does it have a great combination of high range and stability for a scout, but the raid-centric perk is actually even more useful in the Crucible. Coming with a decent sight option in TrueSight, he second column has an amazing one off perk called Target Mark, which literally marks targets you have done damage to for a few seconds. Combined with Third Eye in the last slot, and you basically have a primary that is giving you a poor man's Keen Scout. On top of this, we have the option for either High Caliber Rounds or Perfect Balance in the middle column, so even though the archetype itself is weak, we have a wonderful roll to play around with. I personally would probably go with HCR, simply because to succeed with this weapon you'll need to hope your enemies miss their shots, but Perfect Balance is fine for anyone who doesn't want too much kick.