Difference between revisions of "The Undying Mind"
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*[[Mark of the Undying Mind]] - [[Titan Mark]] | *[[Mark of the Undying Mind]] - [[Titan Mark]] | ||
*[[Imago Loop]] - [[Hand Cannon]] | *[[Imago Loop]] - [[Hand Cannon]] | ||
+ | |||
+ | ==Enemies== | ||
+ | *[[Goblin]] | ||
+ | **Depraved Goblin | ||
+ | **Precursor Goblin | ||
+ | *[[Hobgoblin]] | ||
+ | **Precursor Hobgoblin | ||
+ | *[[Minotaur]] | ||
+ | **Precursor Minotaur | ||
+ | *[[Harpy]] | ||
+ | *[[Hydra]] | ||
+ | *[[Cyclops]] | ||
==Walkthrough== | ==Walkthrough== | ||
− | + | ||
+ | ===First Area=== | ||
+ | |||
+ | In the starting area, the fireteam will face approximately three enemy waves that includes Goblins, Hobgoblins, Harpies, Minotaurs, and a few Hydras. The latter almost exclusively occupy the far end of the map next to the barrier. Defeat them all to lower the barrier and enter the next area. | ||
+ | |||
+ | ===Second Area=== | ||
+ | |||
+ | '''Objective: Kill the Divisive Occulator and the Sol Primeval guarding the mind''' | ||
+ | |||
+ | Before the stairway leading to the next barrier there will be waiting for you many Minotaurs and Goblins. Dispatch them and make your way up the stairs. Precursor Goblins, Hobgoblins, and Minotaurs will start to spawn here as well as coming from the entrance at the top of the stairs. Behind a large column of rock is a named Cyclops called [[Minor_Vex_Characters#Sol_Divisive|Divisive Occulator]]. Defending it will be a large number of Precursor Goblins and Minotaurs, while further up will be Hobgoblins including a few sniping from balconies. | ||
+ | |||
+ | Some of the Goblins will be headless Depraved Goblins, who will rush the player, but otherwise are not as dangerous. Because of the large number of Minotaurs, Void weapons are extremely useful here. Damaging the Occulator enough will cause it to fire indiscriminately at friends and allies; capitalize on this disorientation to defeat it. Killing it will lower the barrier, though some enemies may still be spawning. Dispatch or ignore them and proceed. | ||
+ | |||
+ | ===Third Area=== | ||
+ | |||
+ | '''Objective: Kill the Undying Mind''' | ||
+ | |||
+ | There will be a few normal enemies scattered about in the room ahead, but they are easy to manage. Upon reaching the final room, enemies will start appearing through the [[Vex Gate]] on the other side of the room. Eliminating them all will cause the Undying Mind to appear. He has three shields instead of one, so the window for attacking him is much smaller than with normal Hydras. There will also be periodic reinforcements of normal and Precursor Vex near the edges of the room. Stay on the outer edges as there's more cover, and because the Undying Mind mostly moves back and forth along the center of the room. Eliminate enemies that get close, but otherwise focus attention on the Undying Mind whenever a gap in his shields appears. | ||
==The Undying Mind (Boss)== | ==The Undying Mind (Boss)== |
Revision as of 13:37, 2 January 2017
The Undying Mind | |
---|---|
Information | |
Type | Strike |
Location | Meridian Bay, Mars |
Players | 1 to 3 |
Tier 1 Level | 20 |
Tier 2 Level | 40(Touch of Malice Quest) |
Bronze Tier | 25,000 |
Silver Tier | 37,500 |
Gold Tier | 50,000 |
Description | An ancient Mind, feared by the Vex themselves, hides among the channels of the Black Garden. Find this machine and end its existence. |
Contents
Enemies
- Goblin
- Depraved Goblin
- Precursor Goblin
- Hobgoblin
- Precursor Hobgoblin
- Minotaur
- Precursor Minotaur
- Harpy
- Hydra
- Cyclops
Walkthrough
First Area
In the starting area, the fireteam will face approximately three enemy waves that includes Goblins, Hobgoblins, Harpies, Minotaurs, and a few Hydras. The latter almost exclusively occupy the far end of the map next to the barrier. Defeat them all to lower the barrier and enter the next area.
Second Area
Objective: Kill the Divisive Occulator and the Sol Primeval guarding the mind
Before the stairway leading to the next barrier there will be waiting for you many Minotaurs and Goblins. Dispatch them and make your way up the stairs. Precursor Goblins, Hobgoblins, and Minotaurs will start to spawn here as well as coming from the entrance at the top of the stairs. Behind a large column of rock is a named Cyclops called Divisive Occulator. Defending it will be a large number of Precursor Goblins and Minotaurs, while further up will be Hobgoblins including a few sniping from balconies.
Some of the Goblins will be headless Depraved Goblins, who will rush the player, but otherwise are not as dangerous. Because of the large number of Minotaurs, Void weapons are extremely useful here. Damaging the Occulator enough will cause it to fire indiscriminately at friends and allies; capitalize on this disorientation to defeat it. Killing it will lower the barrier, though some enemies may still be spawning. Dispatch or ignore them and proceed.
Third Area
Objective: Kill the Undying Mind
There will be a few normal enemies scattered about in the room ahead, but they are easy to manage. Upon reaching the final room, enemies will start appearing through the Vex Gate on the other side of the room. Eliminating them all will cause the Undying Mind to appear. He has three shields instead of one, so the window for attacking him is much smaller than with normal Hydras. There will also be periodic reinforcements of normal and Precursor Vex near the edges of the room. Stay on the outer edges as there's more cover, and because the Undying Mind mostly moves back and forth along the center of the room. Eliminate enemies that get close, but otherwise focus attention on the Undying Mind whenever a gap in his shields appears.
The Undying Mind (Boss)
The Undying Mind is a colossal Vex Hydra similar to the boss of The Nexus. Unlike other Hydra, The Undying Mind has 3 shorter shields instead of one long shield. Its weakspot is its giant eye. Fire at it for precision damage.
Attacks
The boss fires pulses of energy blasts to targets in front of it.
Strategy
Players need to fire at the gaps between its 3 shields. To avoid the boss' attacks, hide behind the columns and ruins scattered in the room. Periodically, Vex adds will spawn. Take them out before resuming your fire at the boss.
Loot
Lore
The Black Garden may not stay among us for long. Something has begun to repair the schism torn by its destruction. Vex now flood the Garden channels to protect it. We must stop the weavers before they seal the Garden and begin to summon back its heart.