Difference between revisions of "Shadowshot"
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'''[[Quiver]]''' - Fire Shadowshot up to three times. Void Anchors have reduced range. | '''[[Quiver]]''' - Fire Shadowshot up to three times. Void Anchors have reduced range. | ||
==Tips and Tricks== | ==Tips and Tricks== | ||
− | In [[PvP]], the tether is able to stop enemy players with activated [[supers]]. | + | *In [[PvP]], the tether is able to stop enemy players with activated [[supers]]. |
+ | |||
+ | *The tether increases the amount of damage dealt to mobs about 35%. This combined with black hole can create a lasting damage buff on a tough boss or major, boosting the damage of the fireteam significantly. | ||
+ | |||
+ | *This super is the most efficient orb generating super of the hunter. Killing enemies while light of the pack is selected will generate an additional orb for each enemy, up to a cap of 8 orbs. | ||
==Images== | ==Images== |
Revision as of 17:50, 18 December 2016
Shadowshot | |
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Information | |
Class | Hunter |
Subclass | Nightstalker |
Type | Super |
Cooldown | ??? |
Perk 1 | Blood Bound |
Perk 2 | Black Hole |
Perk 3 | Quiver |
Description | Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies. |
Key Bind | L1 + R1 |
Shadowshot is Nightstalker's Super ability.
You fire an arrow from a void bow. The arrow deals massive damage to a single target it hits. It leaves behind a void anchor that tethers all nearby enemies. Tethered enemies are slowed and gains a debuffed. The duration of the anchor is extended by every tethered enemy the player kills.
Perks
Blood Bound - Tethered enemies explode when killed. Damage to tethered enemies is shared to all.
Black Hole - The Void Anchor has increased range, lasts significantly longer, and can tether more targets.
Quiver - Fire Shadowshot up to three times. Void Anchors have reduced range.
Tips and Tricks
- The tether increases the amount of damage dealt to mobs about 35%. This combined with black hole can create a lasting damage buff on a tough boss or major, boosting the damage of the fireteam significantly.
- This super is the most efficient orb generating super of the hunter. Killing enemies while light of the pack is selected will generate an additional orb for each enemy, up to a cap of 8 orbs.