Difference between revisions of "Duck Hunt (PMGT)"

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(Created page with "{{PMGT Infobox |name=Duck Hunt |image= |Map=Any |Mood=Casual/Fun |Game Type=Mayhem, Clash |Player Count=2-12 |Additional Info=Private Match Game Types }} __NOTOC__...")
 
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{{PMGT Infobox
 
{{PMGT Infobox
 
|name=Duck Hunt
 
|name=Duck Hunt
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|image={{#ev:youtube|Ti2qk7koADo|350}}
 
|Map=Any
 
|Map=Any
 
|Mood=Casual/Fun
 
|Mood=Casual/Fun

Revision as of 12:27, 21 September 2016

Duck Hunt
Map Any
Mood Casual/Fun
Game Type Mayhem, Clash
Player Count 2-12
Additional Info Private Match Game Types

Restrictions

Hunters only. No Deadeye, Combusion, or Achlyophage Symbiote.

Description

  • Teams will alternate who is shooting and who is evading.
  • The shooting team will go one player at a time who will stand in a designated spot and cannot move.
  • The evading team must all stay within the designated playable area. Other members of the shooting team can stand at the boundaries to make them more visible to players.
  • The shooter is allowed 6 total golden gun shots within a maximum of 2 super usages.
  • The evading team uses Nightstalkers and must try to avoid as many shots as possible.
  • Nightstalkers can use Bones of Eao
  • Gunslingers cannot use Deadeye, Combustion, or Achlyophage Symbiote


The team with the most points after all 6 shooters have gone for each team wins.

Variations

Notes and Ideas

  • Mostly for shade step so they have both an upward dodge and sideways dodge but you bring up a good point about cloaking grenades.
  • This would work great on sky shock with Twilight Garrisons instead of shadesteps.
  • The only trick with that is players will have to change characters so alternating every round would be tough. I decided alternating and not all in one team taking a turn first would make it more exciting.