Difference between revisions of "Fusionball (PMGT)"
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(Created page with "{{PMGT Infobox |name=Fusionball |image= |Map=The Dungeons or Firebase Delphi |Mood=Casual |Game Type=Mayhem, Clash |Player Count=3-7 |Additional Info=Private Match G...") |
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|Game Type=[[Mayhem]], [[Clash]] | |Game Type=[[Mayhem]], [[Clash]] | ||
|Player Count=3-7 | |Player Count=3-7 | ||
− | |Additional Info=[[Private Match Game | + | |Additional Info=[[Private Match Game Types]] |
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==Notes and Ideas== | ==Notes and Ideas== | ||
− | [[Category:Private Match Game | + | [[Category:Private Match Game Types]] |
Latest revision as of 15:48, 18 September 2016
Fusionball | |
Map | The Dungeons or Firebase Delphi |
Mood | Casual |
Game Type | Mayhem, Clash |
Player Count | 3-7 |
Additional Info | Private Match Game Types |
Restrictions
Shortest time possible. "Baller" must be Sunsinger Warlock and have fusion grenades. No shadestep or Twilight Garrison.
Description
1v2-6. One player on a team by himself, to be known as the "Baller", everyone else on the other team, to be known as "Runners". No shooting or abilities are allowed other than the Baller's grenades and movement abilities. The Baller has to throw grenades and stick the Runners to kill them. Once a Runner is dead, they move out to the spawn rooms and are out for the match. If all Runners die, the Baller wins. If there's still at least one left, the Runners win. Last Runner standing is Baller for the next match.