Difference between revisions of "Fusionball (PMGT)"

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(Created page with "{{PMGT Infobox |name=Fusionball |image= |Map=The Dungeons or Firebase Delphi |Mood=Casual |Game Type=Mayhem, Clash |Player Count=3-7 |Additional Info=Private Match G...")
 
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|Game Type=[[Mayhem]], [[Clash]]
 
|Game Type=[[Mayhem]], [[Clash]]
 
|Player Count=3-7
 
|Player Count=3-7
|Additional Info=[[Private Match Game Modes]]
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|Additional Info=[[Private Match Game Types]]
 
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==Notes and Ideas==
 
==Notes and Ideas==
  
[[Category:Private Match Game Modes]]
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[[Category:Private Match Game Types]]

Latest revision as of 15:48, 18 September 2016

Fusionball
Map The Dungeons or Firebase Delphi
Mood Casual
Game Type Mayhem, Clash
Player Count 3-7
Additional Info Private Match Game Types

Restrictions

Shortest time possible. "Baller" must be Sunsinger Warlock and have fusion grenades. No shadestep or Twilight Garrison.

Description

1v2-6. One player on a team by himself, to be known as the "Baller", everyone else on the other team, to be known as "Runners". No shooting or abilities are allowed other than the Baller's grenades and movement abilities. The Baller has to throw grenades and stick the Runners to kill them. Once a Runner is dead, they move out to the spawn rooms and are out for the match. If all Runners die, the Baller wins. If there's still at least one left, the Runners win. Last Runner standing is Baller for the next match.

Variations

Notes and Ideas