Difference between revisions of "Skyburners Annex"
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*[[Versatile Shooter]] - Heavy Weapon kills have a chance to create Orbs. Orbs collected when your Super is full have a chance to grant Special ammo. | *[[Versatile Shooter]] - Heavy Weapon kills have a chance to create Orbs. Orbs collected when your Super is full have a chance to grant Special ammo. | ||
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor. | *[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor. | ||
− | *[[ | + | *[[Twist Fate]] - Changes the stats and upgrades available on this Armor. |
===Column 2=== | ===Column 2=== |
Latest revision as of 09:44, 16 October 2015
Skyburners Annex | |
---|---|
Information | |
Type | Helmets |
Class | Hunter |
Level | 30 |
Rarity | Exotic |
Defense | 280 |
Discipline | 31 - 53 |
Strength | 31 - 53 |
Intellect | 31 - 84 |
Acquired by | Purchased from Xur |
Vendor | Xur |
Cost | 13 Strange Coins |
Description | "To die twice in a strange land: first by Oryx's hand, then by yours." |
- Skyburners Annex is a Year 2 Exotic Armor released in The Taken King expansion.
Perks
Column 1
- Versatile Shooter - Heavy Weapon kills have a chance to create Orbs. Orbs collected when your Super is full have a chance to grant Special ammo.
- Infuse - Consume a more powerful piece of Armor to boost the Defense value of this Armor.
- Twist Fate - Changes the stats and upgrades available on this Armor.
Column 2
- Random: Increase Intellect or Increase Intellect or Increase Strength
- Random: Increase Strength or Increase Discipline or Increase Intellect
Column 3
- Random: Inverse Shadow or Ashes to Assets or Hands-On
- Heavy Lifting - Gain bonus Super energy from Heavy Weapon kills on minions of the Darkness.
Column 4
- Random: Innervation or Invigoration or Better Already or Infusion