Difference between revisions of "Radiant Dance Machines (Year 2)"
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{{Armor Infobox | {{Armor Infobox | ||
− | |image=radiant dance machines | + | |image=radiant dance machines icon2.jpg |
|Year= | |Year= | ||
|Type=[[Leg Armor]] | |Type=[[Leg Armor]] | ||
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*[[The Dance]] - You move more quickly while aiming your weapon. | *[[The Dance]] - You move more quickly while aiming your weapon. | ||
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor. | *[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor. | ||
− | *[[ | + | *[[Twist Fate]] - Changes the stats and upgrades available on this Armor. |
===Column 2=== | ===Column 2=== |
Latest revision as of 09:42, 16 October 2015
Radiant Dance Machines (Year 2) | |
---|---|
Information | |
Type | Leg Armor |
Class | Hunter |
Level | 30 |
Rarity | Exotic |
Defense | 280 |
Discipline | 37 - 63 |
Strength | 37 - 63 |
Intellect | 37 - 63 |
Acquired by | Purchased from Xur |
Vendor | Xur |
Cost | 13 Strange Coins |
Description | Built for swift movement, they provide unexpected and decisive social benefits. |
- See also: Radiant Dance Machines (Year 1)
Radiant Dance Machines (Year 2) is a level 30 Exotic Hunter Leg Armor. It can be Purchased from Xur for 13 Strange Coins.
- Radiant Dance Machines is a Year 2 Exotic Armor released in The Taken King expansion.
Perks
Column 1
- The Dance - You move more quickly while aiming your weapon.
- Infuse - Consume a more powerful piece of Armor to boost the Defense value of this Armor.
- Twist Fate - Changes the stats and upgrades available on this Armor.
Column 2
- Random: Increase Discipline or Increase Intellect or Increase Intellect
- Random: Increase Strength or Increase Strength or Increase Discipline
Column 3
- Random: Fusion Rifle Ammo or Shotgun Ammo or Sidearm Ammo or Sniper Rifle Ammo
- Random: Machine Gun Ammo or Rocket Launcher Ammo
Column 4
- Arc Double-Down - Increased Agility for 5 seconds after an Arc double kill.
- Solar Double-Down - Increased Agility for 5 seconds after a Solar Double kill.
- Void Double-Down - Increased Agility for 5 seconds after a Void double kill.