Difference between revisions of "Supers"
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Super abilities cannot be used continuously. After each use, players must wait for the ability to recharge. Super recharges when the player performs certain in-game actions such as score kills, assists, capturing control points or pick up [[Orbs of Light]]. | Super abilities cannot be used continuously. After each use, players must wait for the ability to recharge. Super recharges when the player performs certain in-game actions such as score kills, assists, capturing control points or pick up [[Orbs of Light]]. | ||
− | *Note that players will not lose Super progress upon death. | + | *Note that players will not lose Super progress upon death. (You will lose some upon death to oversoul of crota) |
==Types of Supers== | ==Types of Supers== | ||
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| ?Subclass | | ?Subclass | ||
| ?Class | | ?Class | ||
− | | ?Cooldown | + | | ?Cooldown#- |
− | | ?Description | + | | ?Description#- |
| headers = plain | | headers = plain | ||
− | | link = | + | | link = all |
| class= sortable wikitable smwtable | | class= sortable wikitable smwtable | ||
}} | }} | ||
+ | |||
+ | ==Intellect and Super Mechanics== | ||
+ | Players can increase their [[Intellect]] [[stat]] to reduce the cooldown of their Supers. | ||
+ | |||
+ | When you have no intellect and thus 0% cooldown reduction bonus to your super, your super recharges in 5 minutes and 30 seconds. | ||
+ | |||
+ | When you have enough intellect to have 100% cooldown reduction bonus to your super, your super recharges in 3 minutes and 55 seconds (71% of original recharge). Additionally, your kills earn you twice amount of super meter. | ||
+ | |||
+ | ==Tips for Playing Against Supers in PvP== | ||
+ | '''If you see any enemies pop supers, scatter.''' | ||
+ | |||
+ | *That's pretty much the counter to every super in the game. Run any direction that is away from the enemy and just wait until they cool off. Usually you don't have time to run, but take the opportunity if it's available. Running toward them or trying to ambush them is what they want you to do. |
Latest revision as of 16:59, 8 October 2015
Supers are powerful abilities that are unique to each subclass. These activated abilities can be offensive or defensive. The nature of the super ability defines the particular subclass.
Super abilities cannot be used continuously. After each use, players must wait for the ability to recharge. Super recharges when the player performs certain in-game actions such as score kills, assists, capturing control points or pick up Orbs of Light.
- Note that players will not lose Super progress upon death. (You will lose some upon death to oversoul of crota)
Types of Supers
Subclass | Class | Cooldown | Description | |
---|---|---|---|---|
Arc Blade | Bladedancer | Hunter | 4 minutes 30 seconds | Charge your blade with Arc Light and consume your foes with lightning |
Fist of Havoc | Striker | Titan | 4 minutes | Smash the ground and dissolve nearby enemies in a maelstrom of Arc Light. |
Golden Gun | Gunslinger | Hunter | 4 minutes 30 seconds | Summons a flaming pistol which disintegrates enemies with Solar Light. |
Hammer of Sol | Sunbreaker | Titan | ??? | Summon a flaming hammer and wreak destruction upon your enemies. |
Nova Bomb | Voidwalker | Warlock | 4 minutes 30 seconds | Hurl an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast. |
Radiance | Sunsinger | Warlock | Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities. | |
Shadowshot | Nightstalker | Hunter | ??? | Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies. |
Stormtrance | Stormcaller | Warlock | ??? | Chain Arc Lightning from your hands. |
Ward of Dawn | Defender | Titan | 4 minutes | Shape Void Light into an indestructible shield to protect you and your allies from harm. |
Intellect and Super Mechanics
Players can increase their Intellect stat to reduce the cooldown of their Supers.
When you have no intellect and thus 0% cooldown reduction bonus to your super, your super recharges in 5 minutes and 30 seconds.
When you have enough intellect to have 100% cooldown reduction bonus to your super, your super recharges in 3 minutes and 55 seconds (71% of original recharge). Additionally, your kills earn you twice amount of super meter.
Tips for Playing Against Supers in PvP
If you see any enemies pop supers, scatter.
- That's pretty much the counter to every super in the game. Run any direction that is away from the enemy and just wait until they cool off. Usually you don't have time to run, but take the opportunity if it's available. Running toward them or trying to ambush them is what they want you to do.