Difference between revisions of "Stats"
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+ | ==General Stats== | ||
'''[[Agility]]''': Increases your movement speed and maximum jump height. | '''[[Agility]]''': Increases your movement speed and maximum jump height. | ||
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'''[[Attack]]''': Higher Attack increases your damage to higher level enemies. | '''[[Attack]]''': Higher Attack increases your damage to higher level enemies. | ||
+ | |||
+ | '''[[Defense]]''': | ||
'''[[Discipline]]''': Reduces cooldown of [[grenades]]. | '''[[Discipline]]''': Reduces cooldown of [[grenades]]. | ||
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'''[[Strength]]''': Reduces cooldown of [[Melee Abilities]]. | '''[[Strength]]''': Reduces cooldown of [[Melee Abilities]]. | ||
− | + | ==Weapon Stats== | |
+ | ===Ranged Weapons=== | ||
'''[[Aim Assist]]''': Aim Assistance is amount of slow down your crosshair will have when you hover over an enemy. | '''[[Aim Assist]]''': Aim Assistance is amount of slow down your crosshair will have when you hover over an enemy. | ||
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'''[[Zoom]]''': Changes how far your weapon magnifies the target when you aim down sights. | '''[[Zoom]]''': Changes how far your weapon magnifies the target when you aim down sights. | ||
+ | |||
+ | ===Melee Weapons=== |
Revision as of 03:45, 29 August 2015
General Stats
Agility: Increases your movement speed and maximum jump height.
Armor: Increases the amount of damage you can take before dying.
Attack: Higher Attack increases your damage to higher level enemies.
Discipline: Reduces cooldown of grenades.
Intellect: Reduces cooldown of supers.
Light: Increases your damage against higher level enemies.
Levels: Reduces damage your take from higher level enemies. Increases damage you do against higher level enemies.
Recovery: Increases the speed at which you regain lost health.
Strength: Reduces cooldown of Melee Abilities.
Weapon Stats
Ranged Weapons
Aim Assist: Aim Assistance is amount of slow down your crosshair will have when you hover over an enemy.
Attack: Higher Attack increases your damage to higher level enemies.
Blast Radius: (Rocket Launchers only) Increases the size of AoE caused by a rocket projectile.
Charge Rate: (Fusion Rifles only) The smaller the Charge Rate is the longer it takes the Fusion Rifle to fire.
Damage Type: The type of damage your weapon or ability deals.
Equip Speed: Changes how fast you aim down sights, raise, lower or change weapons.
Impact: Increases the damage inflicted by each round.
Magazine: The number of shots which can be fired before reloading.
Range: Increases the effective range of this weapon.
Rate of Fire: The number of shots per minute this weapon can fire.
Recoil: Changes how severe your weapon's kick back is as you fire it.
Reload: Decreases the time it takes to reload this weapon.
Stability: Decreases weapon recoil when fired continuously.
Velocity: (Rocket Launchers only) Increases the speed of rocket projectile.
Zoom: Changes how far your weapon magnifies the target when you aim down sights.