Difference between revisions of "The Calming"
From Destiny 1 Wiki
m (Text replacement - "==Perks and Upgrades==" to "==Perks==") |
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− | [[Category:Fusion Rifles]] [[Category:Legendary]] {{Special Weapons}} [[Category:Weapons]] [[Category:Vanilla]] [[Category:Future War Cult]] | + | [[Category:Fusion Rifles]] [[Category:Legendary]] {{Special Weapons}} [[Category:Weapons]] [[Category:Year 1]] [[Category:Vanilla]] [[Category:Future War Cult]] |
Latest revision as of 03:53, 26 August 2015
The Calming | |
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Information | |
Type | Fusion Rifle |
Slot | Special Weapon |
Level | 20 |
Item Level | 60 |
Rarity | Legendary |
Damage Type | Random Elemental |
Attack | 248-300 |
Impact | 71 |
Charge Rate | 37 |
Range | 35 |
Stability | 33 |
Reload | 51 |
Magazine | 6 |
Zoom | 15 |
Recoil | 46 |
Equip Speed | 20 |
Aim Assist | 70 |
Acquired by | Ranking up with the Future War Cult, Decrypted from Legendary Engrams |
Description | An energy weapon named and sanctified by the leaders of the Future War Cult. |
The Calming is a level 20 Legendary Fusion Rifle. It is obtained by ranking up with the Future War Cult or decrypted from Rare, Legendary or Exotic Engrams.
Perks
Sights
- Random: SteadyHand IS or QuickDraw IS or Red Dot-ORS or Red Dot-ORES
- Random: SureShot IS or TrueSight IS or Red Dot-OES
- Random: FastDraw IS or Red Dot-OAS or Red Dot-ORS1
Special Perks
- Random: Double Down or Hip Fire or Performance Bonus or Rangefinder or Vacuum or Spray and Play
- Random: Cascade or Grenadier or Feeding Frenzy or Who's Next? or Kneepads
Optional Perks
- Random: Quickdraw or Flared Magwell or Single Point Sling
- Random: Perfect Balance or Accelerated Coils or Send It
- Random: Enhanced Battery or Armor Piercing Rounds or Lightweight
Damage Upgrades
- Upgrade Damage X 5
Tips and Tricks
- Good PvP Fusion Rifle due to its high Charge Rate.