Difference between revisions of "Spirit of Alliance"
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m (Text replacement - "Upgrade 2" to "Perk 2") |
m (Text replacement - "Category:Weapons" to "Category:Weapons Category:Year 1") |
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|Perk 1= | |Perk 1= | ||
|Perk 2= | |Perk 2= | ||
− | |Optional | + | |Optional Perks= |
|Acquired by=[[Dropped in Strikes]] | |Acquired by=[[Dropped in Strikes]] | ||
|Cost=? | |Cost=? | ||
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}} | }} | ||
Spirit of Alliance is a level 20 [[Rare]] [[Machine Gun]]. Spirit of Alliance can drop in [[Where Endgame Weapons Drop#Dropped in Strikes|Strikes]]. | Spirit of Alliance is a level 20 [[Rare]] [[Machine Gun]]. Spirit of Alliance can drop in [[Where Endgame Weapons Drop#Dropped in Strikes|Strikes]]. | ||
− | ==Perks | + | ==Perks== |
*[[Void Damage]] | *[[Void Damage]] | ||
*[[Solar Damage]] | *[[Solar Damage]] | ||
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− | [[Category:Machine Guns]] [[Category:Rare]] {{Heavy Weapons}} [[Category:Weapons]] [[Category:Vanilla]] [[Category:Strike Items]] | + | [[Category:Machine Guns]] [[Category:Rare]] {{Heavy Weapons}} [[Category:Weapons]] [[Category:Year 1]] [[Category:Vanilla]] [[Category:Strike Items]] |
Latest revision as of 03:49, 26 August 2015
Spirit of Alliance | |
---|---|
Information | |
Type | Machine Gun |
Level | 20 |
Item Level | 40 |
Rarity | Rare |
Damage Type | Random Elemental |
Attack | ?? |
Impact | 30 |
Rate of Fire | 70 |
Range | 56 |
Stability | 27 |
Reload | 56 |
Magazine | 9 |
Zoom | 15 |
Recoil | 75 |
Equip Speed | 47 |
Aim Assist | 31 |
Acquired by | Dropped in Strikes |
Cost | ? |
Description | Named by a very optimistic Earthborn Awoken, or his equally oblivious Reefborn counterpart. |
Spirit of Alliance is a level 20 Rare Machine Gun. Spirit of Alliance can drop in Strikes.
Perks
- CQB Ballistics
- Linear Compensator
- Smart Drift Control
- Counterbalance
- Crowd Control
- Hip Fire
- Grenadier
- Outlaw
- Unflinching
- Feeding Frenzy
- Performance Bonus
- Rangefinder
- Rodeo
- Spray and Play
- Persistence
- Take a Knee
- Who's Next?
- Upgrade Damage
- Extended Mag
- Speed Reload
- Hand Loaded
- Fitted Stock
- Upgrade Damage
- Soft Ballistics
- Accurized Ballistics
- Aggressive Ballistics
- Single Point Sling
- High Caliber Rounds
- Skip Rounds
- Smooth Ballistics
- Field Choke