Difference between revisions of "War Machine"
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(Created page with "{{Upgrade Infobox | image = | Class = Titan | Subclass = Defender | Ability = Disintegrate | Type = Ability | Prerequisite = Disintegrate | Next = Gift of L...") |
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| Ability = [[Disintegrate]] | | Ability = [[Disintegrate]] | ||
| Type = Ability | | Type = Ability | ||
− | | Prerequisite = | + | | Prerequisite = None |
− | | Next = [[ | + | | Next = [[Unbreakable]] |
| Description = While Force Barrier is active, all your weapons reload and ready blindingly fast. | | Description = While Force Barrier is active, all your weapons reload and ready blindingly fast. | ||
| Key Bind = | | Key Bind = | ||
| Extra = | | Extra = | ||
}} | }} | ||
− | War Machine | + | War Machine a [[Class Perk|perk]] for [[Defender]]'s [[Melee|melee attack]] [[Disintegrate]]. With the upgrade, [[Force Barrier]] created by Disintegrate increases the player's [[weapon]] [[reload]] and [[handling]] [[stats]] by 150%. |
+ | *Note that Force Barrier is activated after scoring a kill with Disintegrate. | ||
+ | |||
+ | ==Tips and Tricks== | ||
+ | *Massive increase in those stats allows the player to perform weapon reload, weapon switch, aim down sights and recover from sprint to occur with almost no animation delays. | ||
[[Category:Titan]] | [[Category:Titan]] | ||
[[Category:Defender]] | [[Category:Defender]] | ||
+ | {{Defender Upgrades}} |
Latest revision as of 18:05, 22 August 2015
War Machine | |
---|---|
Information | |
Class | Titan |
Subclass | Defender |
Type | Ability |
Ability | Disintegrate |
Prerequisite | None |
Next | Unbreakable |
Description | While Force Barrier is active, all your weapons reload and ready blindingly fast. |
War Machine a perk for Defender's melee attack Disintegrate. With the upgrade, Force Barrier created by Disintegrate increases the player's weapon reload and handling stats by 150%.
- Note that Force Barrier is activated after scoring a kill with Disintegrate.
Tips and Tricks
- Massive increase in those stats allows the player to perform weapon reload, weapon switch, aim down sights and recover from sprint to occur with almost no animation delays.