Difference between revisions of "Level vs Damage: Test and Scaling"

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(Created page with "==Light Level Damage Test== Using the same weapon against the same enemy (Level 24 Acolyte) with only Light Level as the variable. *Light 21: 184 damage per shot *Light ...")
 
 
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==Light Level Damage Test==
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===Level vs. Damage Test===
 
Using the same weapon against the same enemy (Level 24 [[Acolyte]]) with only Light Level as the variable.  
 
Using the same weapon against the same enemy (Level 24 [[Acolyte]]) with only Light Level as the variable.  
  
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*Light 28: 383 damage per shot
 
*Light 28: 383 damage per shot
  
==Light Level Damage Scaling==
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===Level vs. Damage Scaling===
 
'''Damage Scaling:'''
 
'''Damage Scaling:'''
  

Latest revision as of 22:19, 20 August 2015

Level vs. Damage Test

Using the same weapon against the same enemy (Level 24 Acolyte) with only Light Level as the variable.

  • Light 21: 184 damage per shot
  • Light 23: 261 damage per shot
  • Light 24: 383 damage per shot
  • Light 26: 383 damage per shot
  • Light 28: 383 damage per shot

Level vs. Damage Scaling

Damage Scaling:

  • If you are 4 levels or lower below the enemy: 100% damage penalty
  • If you are 3 levels the enemy: ~52% damage penalty
  • If you are 2 levels the enemy: ~42% damage penalty
  • If you are 1 levels the enemy: ~32% damage penalty
  • If you are 0 levels below or higher than the enemy: 0% damage penalty