Difference between revisions of "Level vs Damage: Test and Scaling"
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(Created page with "==Light Level Damage Test== Using the same weapon against the same enemy (Level 24 Acolyte) with only Light Level as the variable. *Light 21: 184 damage per shot *Light ...") |
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Using the same weapon against the same enemy (Level 24 [[Acolyte]]) with only Light Level as the variable. | Using the same weapon against the same enemy (Level 24 [[Acolyte]]) with only Light Level as the variable. | ||
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*Light 28: 383 damage per shot | *Light 28: 383 damage per shot | ||
− | == | + | ===Level vs. Damage Scaling=== |
'''Damage Scaling:''' | '''Damage Scaling:''' | ||
Latest revision as of 22:19, 20 August 2015
Level vs. Damage Test
Using the same weapon against the same enemy (Level 24 Acolyte) with only Light Level as the variable.
- Light 21: 184 damage per shot
- Light 23: 261 damage per shot
- Light 24: 383 damage per shot
- Light 26: 383 damage per shot
- Light 28: 383 damage per shot
Level vs. Damage Scaling
Damage Scaling:
- If you are 4 levels or lower below the enemy: 100% damage penalty
- If you are 3 levels the enemy: ~52% damage penalty
- If you are 2 levels the enemy: ~42% damage penalty
- If you are 1 levels the enemy: ~32% damage penalty
- If you are 0 levels below or higher than the enemy: 0% damage penalty