Difference between revisions of "Nightstalker"
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'''[[Spike Grenade]]''' (from [[Defender]]) and '''[[Vortex Grenade]]''' (from [[Voidwalker]]) | '''[[Spike Grenade]]''' (from [[Defender]]) and '''[[Vortex Grenade]]''' (from [[Voidwalker]]) | ||
+ | |||
+ | '''[[Double Jump]]''' (standard [[Hunter]] [[jump]]) | ||
[[file:shadowshot1.jpg|350px]] [[file:shadowshot2.jpg|350px]] | [[file:shadowshot1.jpg|350px]] [[file:shadowshot2.jpg|350px]] |
Revision as of 05:25, 18 June 2015
Nightstalker is the void Hunter subclass that will come with The Taken King, Destiny's 3rd expansion. Nightstalker's super, Shadowshot, tethers a large group of foes to a Void Anchor, slowing and suppressing them for your Fireteam.
Description: “Draw from the Void. Light the way.”
All Hunters master the frontier, but none claim territory quite like a Nightstalker. Shadowshot binding may seem more merciful than gun or blade… until the feeding frenzy begins.
Contents
Abilities
Shadowshot (Super) - Tether a large group of foes to a Void Anchor, slowing and suppressing them for your Fireteam.
Smoke (Melee) - Throw Smoke to slow and disorient those within its cloud.
Voidwall Grenade (Grenade) - Grenade explosion creates a horizontal wall of burning Void Light.
Spike Grenade (from Defender) and Vortex Grenade (from Voidwalker)
Double Jump (standard Hunter jump)
Upgrades
Ability Upgrades
Shadowshot:
Description | |
---|---|
Black Hole | The Void Anchor has increased range, lasts significantly longer, and can tether more targets. |
Blood Bound | Tethered enemies explode when killed. Damage to tethered enemies is shared to all. |
Quiver | Fire Shadowshot up to three times. Void Anchors have reduced range. |
Smoke:
Description | |
---|---|
Envenomed | Adds a toxin that suffocates enemies within smoke. |
Snare | Allows Smoke to stick to surfaces, detonating when enemies are near. |
Vanish in Smoke | You and allies near Smoke explosions vanish from sight. |
Double Jump:
Miscellaneous Upgrades
Column 6:
Description | |
---|---|
Courage of The Pack | Killing tethered targets increases Recovery and Armor for you and nearby allies. Stacks up to 5 times. |
Light of the Pack | Killing tethered targets creates Orbs of Light for your allies. |
Lockdown | Grenade and Smoke effects last twice as long, allowing strong territory control. |
Column 8:
Description | |
---|---|
Keen Scout | Sprint and Sneak faster, gain Enhanced Tracker, and ability to mark targets you damage. |
Predator | The Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey. |
Shadestep | Gain an evade to avoid damage. Press O, O or B, B to evade. |
Training Upgrades
Agility | Armor | Recovery | |
---|---|---|---|
Path Forbidden | +2 | +2 | |
Path Forgotten | +2 | +2 | |
Path Unknown | +2 | +2 | |
Way of the Drifter | +2 | +1 | +2 |
Way of the Fearless | +5 | ||
Way of the Nomad | +1 | +4 |
Strategy
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